fixed parachute bug

This commit is contained in:
kaadmy 2015-11-17 16:53:09 -08:00
parent b59126db20
commit 7f543dcd83
1 changed files with 7 additions and 2 deletions

View File

@ -65,6 +65,9 @@ minetest.register_entity(
automatic_face_movement_dir = -90,
attached = nil,
on_step = function(self, dtime)
local pos = self.object:getpos()
local under = minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z})
if self.attached ~= nil then
local vel = self.object:getvelocity()
@ -101,10 +104,12 @@ minetest.register_entity(
accel.y = accel.y + a(vel.y) * 0.25
self.object:setacceleration(accel)
if under.name ~= "air" then
default.player_attached[self.attached:get_player_name()] = false
end
end
local pos = self.object:getpos()
local under = minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z})
if under.name ~= "air" then
default.player_attached[self.attached:get_player_name()] = false