tweaked player model animation a bit and sped up sneak animation

This commit is contained in:
kaadmy 2015-09-27 10:00:41 -07:00
parent f3b8f6cb7e
commit 81ed6e2c38
3 changed files with 7 additions and 7 deletions

View File

@ -140,25 +140,25 @@ minetest.register_globalstep(
-- Determine if the player is sneaking, and reduce animation speed if so -- Determine if the player is sneaking, and reduce animation speed if so
if controls.sneak then if controls.sneak then
animation_speed_mod=animation_speed_mod / 2 animation_speed_mod=animation_speed_mod * 0.7
end end
-- Apply animations based on what the player is doing -- Apply animations based on what the player is doing
if player:get_hp() == 0 then if player:get_hp() == 0 then -- dead
player_set_animation(player, "lay") player_set_animation(player, "lay")
elseif walking then elseif walking then -- walking
if player_sneak[name] ~= controls.sneak then if player_sneak[name] ~= controls.sneak then
player_anim[name]=nil player_anim[name]=nil
player_sneak[name]=controls.sneak player_sneak[name]=controls.sneak
end end
if controls.LMB then if controls.LMB then -- walking and mining
player_set_animation(player, "walk_mine", animation_speed_mod) player_set_animation(player, "walk_mine", animation_speed_mod)
else else -- walking
player_set_animation(player, "walk", animation_speed_mod) player_set_animation(player, "walk", animation_speed_mod)
end end
elseif controls.LMB then elseif controls.LMB then -- mining
player_set_animation(player, "mine") player_set_animation(player, "mine")
else else -- standing
player_set_animation(player, "stand", animation_speed_mod) player_set_animation(player, "stand", animation_speed_mod)
end end
end end

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