Remove duplicate bucket definition

This commit is contained in:
Wuzzy 2019-08-29 18:37:07 +02:00
parent b6438d8a59
commit 82a01803c2

View File

@ -151,193 +151,6 @@ minetest.register_craftitem(
stack_max = 1, stack_max = 1,
}) })
minetest.register_craftitem(
"default:bucket_water",
{
description = S("Water Bucket"),
inventory_image = "default_bucket_water.png",
stack_max = 1,
wield_scale = {x=1,y=1,z=2},
liquids_pointable = true,
on_place = function(itemstack, user, pointed_thing)
if pointed_thing.type ~= "node" then return end
local pos_protected = minetest.get_pointed_thing_position(pointed_thing, true)
if minetest.is_protected(pos_protected, user) then return end
local inv=user:get_inventory()
if inv:room_for_item("main", {name="default:bucket"}) then
inv:add_item("main", "default:bucket")
else
local pos = user:get_pos()
pos.y = math.floor(pos.y + 0.5)
minetest.add_item(pos, "default:bucket")
end
local pos = pointed_thing.above
local above_nodedef = minetest.registered_nodes[minetest.get_node(pointed_thing.above).name]
local under_nodedef = minetest.registered_nodes[minetest.get_node(pointed_thing.under).name]
if under_nodedef.buildable_to then
pos=pointed_thing.under
end
if not above_nodedef.walkable then
minetest.add_node(pos, {name = "default:water_source"})
end
return itemstack
end
})
minetest.register_craftitem(
"default:bucket_river_water",
{
description = S("River Water Bucket"),
inventory_image = "default_bucket_river_water.png",
stack_max = 1,
wield_scale = {x=1,y=1,z=2},
liquids_pointable = true,
on_place = function(itemstack, user, pointed_thing)
if pointed_thing.type ~= "node" then return end
local pos_protected = minetest.get_pointed_thing_position(pointed_thing, true)
if minetest.is_protected(pos_protected, user) then return end
itemstack:take_item()
local inv=user:get_inventory()
if inv:room_for_item("main", {name="default:bucket"}) then
inv:add_item("main", "default:bucket")
else
local pos = user:get_pos()
pos.y = math.floor(pos.y + 0.5)
minetest.add_item(pos, "default:bucket")
end
local pos = pointed_thing.above
local above_nodedef = minetest.registered_nodes[minetest.get_node(pointed_thing.above).name]
local under_nodedef = minetest.registered_nodes[minetest.get_node(pointed_thing.under).name]
if under_nodedef.buildable_to then
pos=pointed_thing.under
end
if not above_nodedef.walkable then
minetest.add_node(pos, {name = "default:river_water_source"})
end
return itemstack
end
})
minetest.register_craftitem(
"default:bucket_swamp_water",
{
description = S("Swamp Water Bucket"),
inventory_image = "default_bucket_swamp_water.png",
stack_max = 1,
wield_scale = {x=1,y=1,z=2},
liquids_pointable = true,
on_place = function(itemstack, user, pointed_thing)
if pointed_thing.type ~= "node" then return end
local pos_protected = minetest.get_pointed_thing_position(pointed_thing, true)
if minetest.is_protected(pos_protected, user) then return end
itemstack:take_item()
local inv=user:get_inventory()
if inv:room_for_item("main", {name="default:bucket"}) then
inv:add_item("main", "default:bucket")
else
local pos = user:get_pos()
pos.y = math.floor(pos.y + 0.5)
minetest.add_item(pos, "default:bucket")
end
local pos = pointed_thing.above
local above_nodedef = minetest.registered_nodes[minetest.get_node(pointed_thing.above).name]
local under_nodedef = minetest.registered_nodes[minetest.get_node(pointed_thing.under).name]
if under_nodedef.buildable_to then
pos=pointed_thing.under
end
if not above_nodedef.walkable then
minetest.add_node(pos, {name = "default:swamp_water_source"})
end
return itemstack
end
})
minetest.register_craftitem(
"default:bucket",
{
description = S("Empty Bucket"),
inventory_image = "default_bucket.png",
stack_max = 10,
wield_scale = {x=1,y=1,z=2},
liquids_pointable = true,
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type ~= "node" then return end
local nodename=minetest.get_node(pointed_thing.under).name
if nodename == "default:water_source" then
itemstack:take_item()
local inv=user:get_inventory()
if inv:room_for_item("main", {name="default:bucket_water"}) then
inv:add_item("main", "default:bucket_water")
else
local pos = user:get_pos()
pos.y = math.floor(pos.y + 0.5)
minetest.add_item(pos, "default:bucket_water")
end
minetest.remove_node(pointed_thing.under)
elseif nodename == "default:river_water_source" then
itemstack:take_item()
local inv=user:get_inventory()
if inv:room_for_item("main", {name="default:bucket_river_water"}) then
inv:add_item("main", "default:bucket_river_water")
else
local pos = user:get_pos()
pos.y = math.floor(pos.y + 0.5)
minetest.add_item(pos, "default:bucket_river_water")
end
minetest.remove_node(pointed_thing.under)
elseif nodename == "default:swamp_water_source" then
itemstack:take_item()
local inv=user:get_inventory()
if inv:room_for_item("main", {name="default:bucket_swamp_water"}) then
inv:add_item("main", "default:bucket_swamp_water")
else
local pos = user:get_pos()
pos.y = math.floor(pos.y + 0.5)
minetest.add_item(pos, "default:bucket_swamp_water")
end
minetest.remove_node(pointed_thing.under)
end
return itemstack
end
})
minetest.register_craftitem( minetest.register_craftitem(
"default:fertilizer", "default:fertilizer",
{ {