Add compability mode for 1.4.2 skins

This commit is contained in:
Wuzzy 2021-08-08 16:29:28 +02:00
parent fc9ad963d7
commit 881bdc334c
1 changed files with 76 additions and 14 deletions

View File

@ -1,6 +1,7 @@
--
-- Player skins mod
-- By Kaadmy, for Pixture
-- updated by Wuzzy, for Repixture
--
local S = minetest.get_translator("player_skins")
@ -10,6 +11,32 @@ player_skins = {}
player_skins.skins = {}
player_skins.skindata_ids = {}
-- Load legacy skins file (version 1.4.2 and before) to load the
-- correct skin for players coming from old versions.
-- Old versions supported only 2 skins: "male" and "female".
-- Current version knows no gender, only skins.
local legacy_skins = {}
local function load_legacy_player_skins()
local legacy_skins_file = minetest.get_worldpath() .. "/player_skins.dat"
local f = io.open(legacy_skins_file, "r")
if not f then
return
end
repeat
local l = f:read("*l")
if l == nil then break end
for name, tex in string.gmatch(l, "(.+) (.+)") do
legacy_skins[name] = tex
end
until f:read(0) == nil
minetest.log("action", "[player_skins] Legacy skins file player_skins.dat found and loaded")
io.close(f)
end
load_legacy_player_skins()
function player_skins.get_skin(name)
if not player_skins.skins[name] then
-- Fallback skin
@ -30,6 +57,16 @@ local components = {
eye_colors = { "green", "blue", "brown" },
}
function player_skins.build_skin(skin, cloth, bands, hair, eyes)
local skin =
"player_skins_skin_"..skin..".png" .. "^" ..
"player_skins_eyes_"..eyes..".png" .. "^" ..
"player_skins_hair_"..hair..".png" .. "^" ..
"player_skins_clothes_"..cloth..".png" .. "^" ..
"player_skins_bands_"..bands..".png"
return skin
end
-- NOTE: Skin data is saved in player meta under player_skins:skindata
-- in comma-separated list, in this order:
-- skin, eye, hair, cloth, bands
@ -54,12 +91,7 @@ function player_skins.set_skin(name, skin, cloth, bands, hair, eyes)
if not eyes then
eyes = components.eye_colors[skindata.eye_colors]
end
local newskin =
"player_skins_skin_"..skin..".png" .. "^" ..
"player_skins_eyes_"..eyes..".png" .. "^" ..
"player_skins_hair_"..hair..".png" .. "^" ..
"player_skins_clothes_"..cloth..".png" .. "^" ..
"player_skins_bands_"..bands..".png"
local newskin = player_skins.build_skin(skin, cloth, bands, hair, eyes)
local player = minetest.get_player_by_name(name)
if not player then
return false
@ -83,18 +115,45 @@ end
local function on_joinplayer(player)
local name = player:get_player_name()
local meta = player:get_meta()
local skin = meta:get_string("player_skins:skindata")
local skinstr = meta:get_string("player_skins:skindata")
player_skins.skindata_ids[name] = {}
for k,v in pairs(components) do
player_skins.skindata_ids[name][k] = {}
end
if skin ~= "" then
local skindata = string.split(skin, ",")
local skin = skindata[1]
local eye = skindata[2]
local hair = skindata[3]
local cloth = skindata[4]
local bands = skindata[5]
if skinstr ~= "" or legacy_skins[name] then
-- If no skin found in player meta, but a legacy skin (v.1.4.2 and before) is found,
-- use the legacy skin
local skin, eye, hair, cloth, bands
if skinstr == "" and legacy_skins[name] then
skin = "1"
eye = "green"
cloth = "red"
bands = "green"
local legacy_skin = legacy_skins[name]
legacy_skins[name] = nil
-- Load skin from legacy version (v1.4.2 and before)
if legacy_skin == "female" then
minetest.log("action", "[player_skins] Converting legacy skin 'female' for player "..name)
hair = "short_brown"
elseif legacy_skin == "male" then
minetest.log("action", "[player_skins] Converting legacy skin 'male' for player "..name)
hair = "beard_brown"
else
minetest.log("action", "[player_skins] Unknown legacy skin '"..tostring(legacy_skin).."' detected for player "..name..", setting a random skin")
player_skins.set_random_skin(name)
return
end
-- Skin found in player meta, so we parse it
else
local skindata = string.split(skinstr, ",")
skin = skindata[1]
eye = skindata[2]
hair = skindata[3]
cloth = skindata[4]
bands = skindata[5]
end
-- Populate skindata_ids (needed for formspec to know which skin components are selected)
local map = {
skin_colors = skin,
eye_colors = eye,
@ -110,8 +169,11 @@ local function on_joinplayer(player)
end
end
-- Set skin :-)
player_skins.set_skin(name, skin, cloth, bands, hair, eye)
else
-- No skin found, set a random one
minetest.log("action", "[player_skins] Player "..name.." appears to be new, setting initial random skin")
player_skins.set_random_skin(name)
end
end