Refactor player_skins a little
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@ -13,52 +13,11 @@ player_skins = {}
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player_skins.skin_names = {NS("male"), NS("female")}
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player_skins.default_skins = {male=true, female=true}
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player_skins.old_skins = {}
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player_skins.skins = {}
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local skins_file = minetest.get_worldpath() .. "/player_skins.dat"
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local saving = false
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local timer_interval = 1
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local timer = 10
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local function save_player_skins()
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local f = io.open(skins_file, "w")
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for name, tex in pairs(player_skins.skins) do
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f:write(name .. " " .. tex .. "\n")
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end
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io.close(f)
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end
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local function delayed_save()
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if not saving then
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saving = true
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minetest.after(40, save_player_skins)
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end
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end
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local function load_player_skins()
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local f = io.open(skins_file, "r")
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if f then
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repeat
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local l = f:read("*l")
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if l == nil then break end
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for name, tex in string.gmatch(l, "(.+) (.+)") do
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player_skins.skins[name] = tex
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end
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until f:read(0) == nil
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io.close(f)
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else
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save_player_skins()
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end
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end
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local function is_valid_skin(tex)
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for _, n in pairs(player_skins.skin_names) do
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if n == tex then
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@ -70,69 +29,24 @@ local function is_valid_skin(tex)
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end
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function player_skins.get_skin(name)
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return "player_skins_" .. player_skins.skins[name] .. ".png"
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return "player_skins_male.png"
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end
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function player_skins.set_skin(name, tex)
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if is_valid_skin(tex) then
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player_skins.skins[name] = tex
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save_player_skins()
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else
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minetest.chat_send_player(name, S("Invalid skin!"))
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end
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end
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local function on_load()
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load_player_skins()
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end
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local function on_shutdown()
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save_player_skins()
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end
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local function on_joinplayer(player)
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local name = player:get_player_name()
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-- New players start with a random skin
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if player_skins.skins[name] == nil then
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local skin = math.random(1, #player_skins.skin_names)
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player_skins.skins[name] = player_skins.skin_names[skin]
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player_skins.set_random_skin(name)
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end
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end
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local function on_globalstep(dtime)
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timer = timer + dtime
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if timer < timer_interval then
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return
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end
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timer = 0
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for _, player in pairs(minetest.get_connected_players()) do
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local name = player:get_player_name()
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if player_skins.skins[name] ~= player_skins.old_skins[name] then
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default.player_set_textures(
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player, {
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"player_skins_" .. player_skins.skins[name] .. ".png"
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})
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player_skins.old_skins[name] = player_skins.skins[name]
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delayed_save()
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end
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end
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end
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minetest.register_on_mods_loaded(on_load)
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minetest.register_on_shutdown(on_shutdown)
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minetest.register_on_joinplayer(on_joinplayer)
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minetest.register_globalstep(on_globalstep)
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local function get_chatparams()
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local s = "["
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@ -228,18 +142,13 @@ local band_colors = { "red", "redviolet", "magenta", "purple", "blue", "skyblue"
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local hairs = { "beard", "short" }
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local eye_colors = { "green", "blue", "brown" }
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minetest.register_chatcommand(
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"random_skin",
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{
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params = get_chatparams(),
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description = S("Set random player skin"),
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privs = {},
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func = function(name, param)
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function player_skins.set_random_skin(name)
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local player = minetest.get_player_by_name(name)
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if not player then
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return false
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end
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local scol = math.random(0,9)
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-- TODO: Pick a random skin color (0-9)
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local scol = 1
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local ccol = cloth_colors[math.random(1, #cloth_colors)]
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local bcol = band_colors[math.random(1, #band_colors)]
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local hair = hairs[math.random(1, #hairs)]
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@ -252,6 +161,16 @@ minetest.register_chatcommand(
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"player_skins_clothes_"..ccol..".png" .. "^" ..
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"player_skins_bands_"..bcol..".png"
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})
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end
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minetest.register_chatcommand(
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"random_skin",
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{
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params = get_chatparams(),
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description = S("Set random player skin"),
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privs = {},
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func = function(name, param)
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player_skins.set_random_skin(name)
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return true
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end
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})
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