Bed: Clean up code

This commit is contained in:
Rui914 2015-10-10 15:23:27 +09:00
parent e38a114faf
commit 8faa438ed7
1 changed files with 70 additions and 112 deletions

View File

@ -11,149 +11,107 @@ minetest.register_node(
{
description = "Bed",
drawtype = "nodebox",
tiles = {"bed_foot.png", "default_wood.png", "bed_side.png"},
inventory_image = "bed_bed_inventory.png",
wield_image = "bed_bed_inventory.png",
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
wield_image = "bed_bed_inventory.png",
inventory_image = "bed_bed_inventory.png",
tiles = {"bed_foot.png", "default_wood.png", "bed_side.png"},
groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
sounds = default.node_sound_wood_defaults(),
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 2/16, 0.5}
}
fixed = {-0.5, -0.5, -0.5, 0.5, 2/16, 0.5}
},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 2/16, 1.5}
}
fixed = {-0.5, -0.5, -0.5, 0.5, 2/16, 1.5}
},
after_place_node = function(pos, placer, itemstack)
after_place_node = function(pos)
local node = minetest.get_node(pos)
local p = {x = pos.x, y = pos.y, z = pos.z}
local param2 = node.param2
local dir = minetest.facedir_to_dir(node.param2)
local head_pos = vector.add(pos, dir)
node.name = "bed:bed_head"
if param2 == 0 then
pos.z = pos.z + 1
elseif param2 == 1 then
pos.x = pos.x + 1
elseif param2 == 2 then
pos.z = pos.z - 1
elseif param2 == 3 then
pos.x = pos.x - 1
end
if minetest.registered_nodes[minetest.get_node(pos).name].buildable_to then
minetest.set_node(pos, node)
if minetest.registered_nodes[minetest.get_node(head_pos).name].buildable_to then
minetest.set_node(head_pos, node)
else
minetest.remove_node(p)
return true
minetest.remove_node(pos)
end
end,
on_destruct = function(pos)
local node = minetest.get_node(pos)
local param2 = node.param2
if param2 == 0 then
pos.z = pos.z+1
elseif param2 == 1 then
pos.x = pos.x+1
elseif param2 == 2 then
pos.z = pos.z-1
elseif param2 == 3 then
pos.x = pos.x-1
end
local head_node = minetest.get_node(pos)
if head_node.name == "bed:bed_head"
and head_node.param2 == param2 then
minetest.remove_node(pos)
local dir = minetest.facedir_to_dir(node.param2)
local head_pos = vector.add(pos, dir)
if minetest.get_node(head_pos).name == "bed:bed_head" then
minetest.remove_node(ead_pos)
end
end,
on_rightclick =function(pos, node, clicker)
if not clicker:is_player()
or not minetest.is_singleplayer()
and not minetest.setting_getbool("bed_enabled") then return end
local meta = minetest.get_meta(pos)
local param2 = node.param2
if param2 == 0 then
pos.z = pos.z + 0.5
elseif param2 == 1 then
pos.x = pos.x + 0.5
elseif param2 == 2 then
pos.z = pos.z - 0.5
elseif param2 == 3 then
pos.x = pos.x - 0.5
on_rightclick = function(pos, node, clicker)
if not clicker:is_player() or not minetest.setting_getbool("bed_enabled") then
return
end
local name = clicker:get_player_name()
local meta = minetest.get_meta(pos)
local put_pos = vector.add(pos, vector.divide(minetest.facedir_to_dir(node.param2), 2))
if clicker:get_player_name() == meta:get_string("player") then
if param2 == 0 then
pos.x = pos.x - 1
elseif param2 == 1 then
pos.z = pos.z + 1
elseif param2 == 2 then
pos.x = pos.x + 1
elseif param2 == 3 then
pos.z = pos.z - 1
end
clicker:set_physics_override({speed = 1.0, jump = 1.0, sneak = true})
pos.y = pos.y - 0.5
clicker:setpos(pos)
clicker:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
meta:set_string("player", "")
players_in_bed[clicker:get_player_name()] = nil
default.player_attached[clicker:get_player_name()] = false
put_pos.y = put_pos.y - 0.5
clicker:setpos(put_pos)
clicker:set_physics_override(1, 1, 1)
clicker:set_eye_offset(vector.new(0, 0, 0), vector.new(0, 0, 0))
clicker:set_local_animation({x=0, y=79}, {x=168, y=187}, {x=189, y=198}, {x=200, y=219}, 30)
default.player_set_animation(clicker, "stand", 30)
players_in_bed[name] = nil
default.player_attached[name] = false
meta:set_string("player", "")
elseif meta:get_string("player") == "" then
default.player_attached[clicker:get_player_name()] = true
put_pos.y = put_pos.y + 0.6
clicker:setpos(put_pos)
clicker:set_physics_override(0, 0, 0)
clicker:set_eye_offset(vector.new(0, -13, 0), vector.new(0, -13, 0))
clicker:set_local_animation({x=162, y=166}, {x=162, y=166}, {x=162, y=166}, {x=162, y=168}, 30)
default.player_set_animation(clicker, "lay", 30)
clicker:set_physics_override({speed = 0.0, jump = 0.0, sneak = false})
pos.y = pos.y + 0.5625
clicker:setpos(pos)
clicker:set_eye_offset({x = 0, y = -13, z = 0}, {x = 0, y = -13, z = 0})
if param2 == 0 then
clicker:set_look_yaw(math.pi)
elseif param2 == 1 then
clicker:set_look_yaw(0.5 * math.pi)
elseif param2 == 2 then
if node.param2 == 2 then
clicker:set_look_yaw(0)
elseif param2 == 3 then
clicker:set_look_yaw(1.5 * math.pi)
else
clicker:set_look_yaw(node.param2 / 2 * math.pi)
end
meta:set_string("player", clicker:get_player_name())
players_in_bed[clicker:get_player_name()] = true
players_in_bed[name] = true
default.player_attached[name] = true
meta:set_string("player", name)
end
end,
can_dig = function(pos, player)
local meta = minetest.get_meta(pos)
return meta:get_string("player") == ""
end,
can_dig = function(pos)
return minetest.get_meta(pos):get_string("player") == ""
- end
})
minetest.register_node(
"bed:bed_head",
{
drawtype = "nodebox",
tiles = {"bed_head.png", "default_wood.png", "bed_side.png"},
paramtype = "light",
paramtype2 = "facedir",
pointable = false,
tiles = {"bed_head.png", "default_wood.png", "bed_side.png"},
groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
sounds = default.node_sound_wood_defaults(),
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 2/16, 0.5},
}
},
selection_box = {type = "fixed", fixed = {{0, 0, 0, 0, 0, 0},}},
fixed = {-0.5, -0.5, -0.5, 0.5, 2/16, 0.5}
}
})
minetest.register_alias("bed:bed", "bed:bed_foot")
@ -163,7 +121,7 @@ minetest.register_craft(
output = "bed:bed",
recipe = {
{"group:fuzzy", "group:fuzzy", "group:fuzzy"},
{"group:planks", "group:planks", "group:planks"},
{"group:planks", "group:planks", "group:planks"}
}
})
@ -185,32 +143,33 @@ minetest.register_globalstep(
return
end
timer = 0
local sleeping_players = 0
for _, i in pairs(players_in_bed) do
if i == true then
if i then
sleeping_players = sleeping_players + 1
end
end
local players = #minetest.get_connected_players()
if players ~= 0 and players * 0.5 < sleeping_players then
if players > 0 and players * 0.5 < sleeping_players then
if minetest.get_timeofday() < 0.2 or minetest.get_timeofday() > 0.8 then
if not wait then
minetest.chat_send_all("[zzz] " .. sleeping_players .. " of " .. players .. " players slept, skipping to day.")
minetest.chat_send_all("[zzz] "..sleeping_players.." of "..players.." players slept, skipping to day.")
wait = true
minetest.after(2, function()
minetest.set_timeofday(0.23)
wait = false
end)
wait = true
for _,player in ipairs(minetest.get_connected_players()) do
for _, player in ipairs(minetest.get_connected_players()) do
bed_player_spawns[player:get_player_name()] = player:getpos()
end
local file = io.open(minetest.get_worldpath().."/bed.txt", "w")
if file then
file:write(minetest.serialize(bed_player_spawns))
file:close()
end
file:write(minetest.serialize(bed_player_spawns))
file:close()
end
end
end
@ -221,7 +180,6 @@ minetest.register_on_respawnplayer(
local name = player:get_player_name()
if bed_player_spawns[name] then
player:setpos(bed_player_spawns[name])
return true
end
end)