Save player skin in player meta

This commit is contained in:
Wuzzy 2021-08-07 21:05:39 +02:00
parent 25f477989c
commit 93eab0bfe2

View File

@ -22,9 +22,44 @@ function player_skins.get_skin(name)
end
end
-- NOTE: Skin data is saved in player meta under player_skins:skindata
-- in comma-separated list, in this order:
-- skin, eye, hair, cloth, bands
function player_skins.set_skin(name, skin, cloth, bands, hair, eyes)
local newskin =
"player_skins_skin_"..skin..".png" .. "^" ..
"player_skins_eyes_"..eyes..".png" .. "^" ..
"player_skins_hair_"..hair..".png" .. "^" ..
"player_skins_clothes_"..cloth..".png" .. "^" ..
"player_skins_bands_"..bands..".png"
local player = minetest.get_player_by_name(name)
if not player then
return false
end
default.player_set_textures(player, { newskin })
player_skins.skins[name] = newskin
local meta = player:get_meta()
local metastring = skin..","..eyes..","..hair..","..cloth..","..bands
meta:set_string("player_skins:skindata", metastring)
return true
end
local function on_joinplayer(player)
local name = player:get_player_name()
player_skins.set_random_skin(name)
local meta = player:get_meta()
local skin = meta:get_string("player_skins:skindata")
if skin ~= "" then
local skindata = string.split(skin, ",")
local skin = skindata[1]
local eye = skindata[2]
local hair = skindata[3]
local cloth = skindata[4]
local bands = skindata[5]
player_skins.set_skin(name, skin, cloth, bands, hair, eye)
else
player_skins.set_random_skin(name)
end
end
local function on_leaveplayer(player)
@ -79,7 +114,7 @@ function player_skins.set_random_skin(name)
return false
end
-- TODO: Pick a random skin color (0-9)
local scol = 1
local scol = "1"
local ccol = components.cloth_colors[math.random(1, #components.cloth_colors)]
local bcol = components.band_colors[math.random(1, #components.band_colors)]
local hair = components.hairs[math.random(1, #components.hairs)]
@ -91,8 +126,7 @@ function player_skins.set_random_skin(name)
"player_skins_clothes_"..ccol..".png" .. "^" ..
"player_skins_bands_"..bcol..".png"
default.player_set_textures(player, { newskin })
player_skins.skins[name] = newskin
player_skins.set_skin(name, scol, ccol, bcol, hair, ecol)
end
minetest.register_chatcommand(