Add descriptions to settings, fix broken settings
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22bba65a6f
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@ -360,7 +360,7 @@ minetest.register_node(
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meta:set_string("player", "")
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elseif meta:get_string("player") == "" and not default.player_attached[name]
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and bed.userdata[name].in_bed == false then
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if not minetest.settings:get_bool("bed_enabled") then
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if not minetest.settings:get_bool("bed_enable", true) then
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return
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end
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@ -372,6 +372,7 @@ function mobs:register_mob(name, def)
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if self.type == "monster"
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and peaceful_only then
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minetest.log("action", "[mobs] Hostile mob "..self.name.." removed at "..minetest.pos_to_string(vector.round(self.object:get_pos())))
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self.object:remove()
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return
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end
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@ -1209,6 +1210,7 @@ function mobs:register_mob(name, def)
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if self.type == "monster"
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and peaceful_only then
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minetest.log("action", "[mobs] Hostile mob "..self.name.." removed at "..minetest.pos_to_string(vector.round(self.object:get_pos())))
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self.object:remove()
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end
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@ -7,43 +7,74 @@
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## Player stuff
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# If enabled, players drop their items when they die.
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drop_items_on_die (Drop items on death) bool true
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## Initial items
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# If enabled, new players will start with a couple of initial items, set in the give_initial_items setting.
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give_initial_enable (Enable initial items) bool false
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# Comma-separated list of initial items to give to new players. You must use itemstrings as the item identifiers. This only works if give_initial_enable is active.
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give_initial_items (Initial items) string default:pick_stone,default:torch_weak 10
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## TNT
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# This enables TNT. TNT is a block that, if ignited, will explode, deal damage and destroy blocks around it.
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# If disabled, TNT will be completely removed from the game.
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#
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# Warning: If you disable this setting in a world in which TNT already existed, there will be bugs!
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tnt_enable (Enable TNT) bool true
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tnt_radius (TNT radius) int 3
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# The radius in which blocks will be destroyed by a TNT explosion.
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tnt_radius (TNT radius) int 3 0
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## Mobs
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mobs_peaceful (Peaceful mobs) bool false
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# If enabled, only peaceful, non-hostile mobs will appear. Hostile mobs will disappear and cannot be spawned at all.
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# This setting is only read at startup.
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only_peaceful_mobs (Only peaceful mobs) bool false
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# If enabled, hostile mobs will not attack near the player spawn on multiplayer servers. This setting is ignored in singleplayer, mobs will attack regardless.
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# The safety radius is set in static_spawn_radius.
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mobs_safe_spawn (Safe spawn from mobs) bool true
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## Spawning
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static_spawn_radius (Spawnpoint safety radius) int 256
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# Radius around the player spawn point in which mobs don't attack.
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# This is only the case in multiplayer servers and if the setting mobs_safe_spawn is enabled. In singleplayer, mobs will attack regardless.
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#
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# Additionally, this radius also specifies the radius around
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# spawn in which villages don't generate.
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static_spawn_radius (Spawnpoint safety radius) int 256 0
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## Beds
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bed_enable (Enable beds) bool true
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# If enabled, players can sleep in beds. If the majority of all players game sleep in the bed at night, the night will be skipped.
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# If disabled, beds are just decoration and can't be interacted with.
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bed_enable (Enable sleeping in beds) bool true
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## Music
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music_enable (Enable music players) bool true
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# If enabled, music players will be able to play music.
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# If disabled, music players will stay silent.
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music_enable (Enable music player playback) bool true
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## Weather
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# If enabled, the weather will change from time to time.
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weather_enable (Enable dynamic weather) bool true
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## Ambiance
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## Ambience
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# Enables ambient sounds, such as birds, crickets, etc.
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ambiance_enable (Enable ambient sounds) bool true
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## Player skins
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# Here you can add your custom player skins. List each skin by name here, separated by commas.
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# The player skin files are read from mods/player_skins/textures in the game's directory.
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# Each skin requires two PNG files, where <name> is the skin name:
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#
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# * player_skins_<name>.png: Player skin
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# * player_skins_icon_<name>.png: Player skin icon
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player_skins_names (Player skin list) string male,female
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