fixed npc animation not changing to stand when not following
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@ -702,6 +702,8 @@ function mobs:register_mob(name, def)
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return
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return
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end
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end
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end
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end
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else
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self:set_animation("stand")
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end
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end
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if self.state == "stand" then
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if self.state == "stand" then
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