New hand texture and rebalanced tool dig times; feedback please!
This commit is contained in:
parent
807c2cbf5e
commit
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@ -1243,7 +1243,7 @@ minetest.register_node(
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default.write_name(pos, meta:get_string("text"))
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end,
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on_destruct = function(pos)
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default.write_name(pos, "")
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default.write_name(pos, "")
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end
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})
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@ -103,4 +103,4 @@ function default.node_sound_snow_defaults(table)
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{name="default_dig_soft", gain=0.8}
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default.node_sound_defaults(table)
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return table
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end
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end
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@ -10,18 +10,92 @@ local tool_levels=nil
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if minetest.setting_getbool("creative_mode") == true then
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tool_levels = {
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wood = {
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[3] = creative_digtime,
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[2] = creative_digtime,
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crumbly = {
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[3] = creative_digtime,
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[2] = creative_digtime,
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[1] = creative_digtime,
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},
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choppy = {
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[3] = creative_digtime,
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[2] = creative_digtime,
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[1] = creative_digtime,
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},
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cracky = {
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[3] = creative_digtime,
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[2] = creative_digtime,
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[1] = creative_digtime,
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},
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snappy = {
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[3] = creative_digtime,
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[2] = creative_digtime,
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[1] = creative_digtime,
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},
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},
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stone = {
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[3] = creative_digtime,
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[2] = creative_digtime,
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[1] = creative_digtime,
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crumbly = {
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[3] = creative_digtime,
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[2] = creative_digtime,
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[1] = creative_digtime,
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},
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choppy = {
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[3] = creative_digtime,
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[2] = creative_digtime,
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[1] = creative_digtime,
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},
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cracky = {
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[3] = creative_digtime,
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[2] = creative_digtime,
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[1] = creative_digtime,
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},
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snappy = {
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[3] = creative_digtime,
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[2] = creative_digtime,
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[1] = creative_digtime,
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},
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},
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steel = {
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[3] = creative_digtime,
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[2] = creative_digtime,
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[1] = creative_digtime,
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crumbly = {
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[3] = creative_digtime,
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[2] = creative_digtime,
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[1] = creative_digtime,
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},
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choppy = {
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[3] = creative_digtime,
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[2] = creative_digtime,
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[1] = creative_digtime,
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},
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cracky = {
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[3] = creative_digtime,
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[2] = creative_digtime,
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[1] = creative_digtime,
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},
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snappy = {
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[3] = creative_digtime,
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[2] = creative_digtime,
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[1] = creative_digtime,
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},
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},
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carbonsteel = {
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crumbly = {
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[3] = creative_digtime,
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[2] = creative_digtime,
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[1] = creative_digtime,
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},
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choppy = {
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[3] = creative_digtime,
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[2] = creative_digtime,
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[1] = creative_digtime,
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},
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cracky = {
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[3] = creative_digtime,
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[2] = creative_digtime,
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[1] = creative_digtime,
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},
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snappy = {
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[3] = creative_digtime,
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[2] = creative_digtime,
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[1] = creative_digtime,
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},
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},
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}
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@ -30,7 +104,7 @@ if minetest.setting_getbool("creative_mode") == true then
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{
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type = "none",
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wield_image = "wieldhand.png",
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wield_scale = {x=1.5,y=3,z=3},
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wield_scale = {x=1.0,y=1.0,z=2.0},
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tool_capabilities = {
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full_punch_interval = 1.0,
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max_drop_level = 0,
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@ -49,18 +123,84 @@ if minetest.setting_getbool("creative_mode") == true then
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else
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tool_levels = {
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wood = {
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[3] = 2.0,
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[2] = 2.8,
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crumbly = {
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[3] = 1.6,
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[2] = 2.0,
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},
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choppy = {
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[3] = 2.6,
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[2] = 3.0,
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},
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cracky = {
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[3] = 3.8,
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[2] = 4.2,
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},
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snappy = {
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[3] = 0.5,
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[2] = 1.0,
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},
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},
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stone = {
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[3] = 1.0,
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[2] = 1.7,
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[1] = 2.1,
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crumbly = {
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[3] = 1.3,
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[2] = 1.7,
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},
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choppy = {
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[3] = 2.3,
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[2] = 2.7,
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},
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cracky = {
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[3] = 3.3,
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[2] = 3.7,
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},
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snappy = {
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[3] = 0.4,
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[2] = 0.9,
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},
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},
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steel = {
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[3] = 0.4,
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[2] = 0.9,
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[1] = 1.7,
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crumbly = {
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[3] = 1.0,
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[2] = 1.4,
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[1] = 2.5,
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},
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choppy = {
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[3] = 2.0,
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[2] = 2.4,
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[1] = 3.9,
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},
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cracky = {
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[3] = 2.8,
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[2] = 3.2,
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[1] = 4.5,
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},
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snappy = {
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[3] = 0.3,
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[2] = 0.8,
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[1] = 1.3,
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},
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},
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carbonsteel = {
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crumbly = {
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[3] = 0.7,
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[2] = 2.1,
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[1] = 3.5,
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},
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choppy = {
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[3] = 1.7,
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[2] = 2.1,
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[1] = 3.6,
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},
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cracky = {
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[3] = 2.3,
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[2] = 2.7,
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[1] = 3.8,
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},
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snappy = {
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[3] = 0.2,
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[2] = 0.7,
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[1] = 1.2,
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},
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},
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}
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@ -69,15 +209,17 @@ else
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{
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type = "none",
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wield_image = "wieldhand.png",
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wield_scale = {x=1.5,y=3,z=3},
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wield_scale = {x=1.0,y=1.0,z=2.0},
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tool_capabilities = {
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full_punch_interval = 1.0,
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max_drop_level = 0,
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groupcaps = {
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fleshy = {times={[2]=1.6, [3]=1.0}, uses=0, maxlevel=1},
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crumbly = {times={[2]=3.0, [3]=2.0}, uses=0, maxlevel=1},
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snappy = {times={[3]=0.8}, uses=0, maxlevel=1},
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oddly_breakable_by_hand = {times={[1]=7.0,[2]=5.5,[3]=4.0}, uses=0, maxlevel=3},
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crumbly = {times={[2]=3.2, [3]=2.1}, uses=0, maxlevel=1},
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choppy = {times={[2]=3.5, [3]=3.8}, uses=0, maxlevel=1},
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cracky = {times={[2]=8.5, [3]=7.0}, uses=0, maxlevel=1},
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snappy = {times={[1]=2.5, [2]=2.0, [3]=1.5}, uses=0, maxlevel=1},
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oddly_breakable_by_hand = {times={[1]=7.0,[2]=5.5,[3]=4.0}, uses=0, maxlevel=1},
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},
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range = 3.8,
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damage_groups = {fleshy = 1}
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@ -118,7 +260,7 @@ minetest.register_tool(
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tool_capabilities = {
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max_drop_level=0,
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groupcaps={
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cracky={times=tool_levels.wood, uses=10, maxlevel=1}
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cracky={times=tool_levels.wood.cracky, uses=10, maxlevel=1}
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},
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damage_groups = {fleshy = 2}
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},
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@ -132,7 +274,7 @@ minetest.register_tool(
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tool_capabilities = {
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max_drop_level=0,
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groupcaps={
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cracky={times=tool_levels.stone, uses=20, maxlevel=1}
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cracky={times=tool_levels.stone.cracky, uses=20, maxlevel=1}
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},
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damage_groups = {fleshy = 3}
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},
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@ -146,7 +288,7 @@ minetest.register_tool(
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tool_capabilities = {
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max_drop_level=1,
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groupcaps={
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cracky={times=tool_levels.steel, uses=25, maxlevel=2}
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cracky={times=tool_levels.steel.cracky, uses=25, maxlevel=2}
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},
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damage_groups = {fleshy = 4}
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},
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@ -160,7 +302,7 @@ minetest.register_tool(
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tool_capabilities = {
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max_drop_level=1,
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groupcaps={
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cracky={times=tool_levels.steel, uses=35, maxlevel=2}
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cracky={times=tool_levels.carbonsteel.cracky, uses=35, maxlevel=2}
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},
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damage_groups = {fleshy = 6}
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},
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@ -176,7 +318,7 @@ minetest.register_tool(
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tool_capabilities = {
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max_drop_level=0,
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groupcaps={
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crumbly={times=tool_levels.wood, uses=10, maxlevel=1}
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crumbly={times=tool_levels.wood.crumbly, uses=10, maxlevel=1}
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},
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damage_groups = {fleshy = 2}
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},
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@ -190,7 +332,7 @@ minetest.register_tool(
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tool_capabilities = {
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max_drop_level=0,
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groupcaps={
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crumbly={times=tool_levels.stone, uses=20, maxlevel=1}
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crumbly={times=tool_levels.stone.crumbly, uses=20, maxlevel=1}
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},
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damage_groups = {fleshy = 3}
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},
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@ -204,7 +346,7 @@ minetest.register_tool(
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tool_capabilities = {
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max_drop_level=1,
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groupcaps={
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crumbly={times=tool_levels.steel, uses=25, maxlevel=2}
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crumbly={times=tool_levels.steel.crumbly, uses=25, maxlevel=2}
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},
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damage_groups = {fleshy = 4}
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},
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@ -218,7 +360,7 @@ minetest.register_tool(
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tool_capabilities = {
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max_drop_level=1,
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groupcaps={
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crumbly={times=tool_levels.steel, uses=35, maxlevel=2}
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crumbly={times=tool_levels.carbonsteel.crumbly, uses=35, maxlevel=2}
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},
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damage_groups = {fleshy = 6}
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},
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@ -234,7 +376,7 @@ minetest.register_tool(
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tool_capabilities = {
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max_drop_level=0,
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groupcaps={
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choppy={times=tool_levels.wood, uses=10, maxlevel=1},
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choppy={times=tool_levels.wood.choppy, uses=10, maxlevel=1},
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fleshy={times={[2]=1.20, [3]=0.60}, uses=10, maxlevel=1}
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},
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damage_groups = {fleshy = 3}
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@ -249,7 +391,7 @@ minetest.register_tool(
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tool_capabilities = {
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max_drop_level=0,
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groupcaps={
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choppy={times=tool_levels.stone, uses=20, maxlevel=1},
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choppy={times=tool_levels.stone.choppy, uses=20, maxlevel=1},
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fleshy={times={[2]=1.10, [3]=0.40}, uses=20, maxlevel=1}
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},
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damage_groups = {fleshy = 4}
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@ -264,7 +406,7 @@ minetest.register_tool(
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tool_capabilities = {
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max_drop_level=1,
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groupcaps={
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choppy={times=tool_levels.steel, uses=25, maxlevel=2},
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choppy={times=tool_levels.steel.choppy, uses=25, maxlevel=2},
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fleshy={times={[2]=1.00, [3]=0.20}, uses=40, maxlevel=1}
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},
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damage_groups = {fleshy = 5}
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@ -279,7 +421,7 @@ minetest.register_tool(
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tool_capabilities = {
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max_drop_level=1,
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groupcaps={
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choppy={times=tool_levels.steel, uses=35, maxlevel=2},
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choppy={times=tool_levels.carbonsteel.choppy, uses=35, maxlevel=2},
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fleshy={times={[2]=1.00, [3]=0.20}, uses=40, maxlevel=1}
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},
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damage_groups = {fleshy = 7}
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@ -298,8 +440,7 @@ minetest.register_tool(
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max_drop_level=0,
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groupcaps={
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fleshy={times={[2]=1.10, [3]=0.60}, uses=10, maxlevel=1},
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snappy={times={[2]=1.00, [3]=0.50}, uses=10, maxlevel=1},
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choppy={times=tool_levels.wood, uses=20, maxlevel=0}
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snappy={times=tool_levels.wood.snappy, uses=10, maxlevel=1},
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},
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damage_groups = {fleshy = 4}
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}
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@ -315,8 +456,7 @@ minetest.register_tool(
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max_drop_level=0,
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groupcaps={
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fleshy={times={[2]=0.80, [3]=0.40}, uses=20, maxlevel=1},
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snappy={times={[2]=0.80, [3]=0.40}, uses=20, maxlevel=1},
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choppy={times=tool_levels.stone, uses=20, maxlevel=0}
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snappy={times=tool_levels.stone.snappy, uses=20, maxlevel=1},
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},
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damage_groups = {fleshy = 5}
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}
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@ -332,8 +472,7 @@ minetest.register_tool(
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max_drop_level=1,
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groupcaps={
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fleshy={times={[1]=2.00, [2]=0.80, [3]=0.40}, uses=10, maxlevel=2},
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snappy={times={[2]=0.70, [3]=0.30}, uses=40, maxlevel=1},
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choppy={times=tool_levels.steel, uses=40, maxlevel=0}
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snappy={times=tool_levels.steel.snappy, uses=40, maxlevel=1},
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},
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damage_groups = {fleshy = 6}
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}
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@ -349,14 +488,14 @@ minetest.register_tool(
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max_drop_level=1,
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groupcaps={
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fleshy={times={[1]=2.00, [2]=0.80, [3]=0.40}, uses=25, maxlevel=2},
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snappy={times={[2]=0.70, [3]=0.30}, uses=55, maxlevel=1},
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choppy={times=tool_levels.steel, uses=55, maxlevel=0}
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snappy={times=tool_levels.carbonsteel.snappy, uses=55, maxlevel=1},
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},
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damage_groups = {fleshy = 10}
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}
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})
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-- Broadsword
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minetest.register_tool(
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"default:broadsword",
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{
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@ -371,6 +510,7 @@ minetest.register_tool(
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})
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-- Other
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minetest.register_tool(
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"default:shears",
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{
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@ -96,7 +96,7 @@ function mobs:register_mob(name, def)
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on_spawn = def.on_spawn or nil,
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check_fed = function(self, name, feed_count, breed) -- check if a mob is fed
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self.food = (self.food or 0) + 1
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-- make children grow quicker
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if self.child == true then
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self.hornytimer = self.hornytimer + 20
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@ -173,9 +173,9 @@ function mobs:register_mob(name, def)
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local d = { x = vx / ds, z = vz / ds }
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local p = { x = pos.x / ps, z = pos.z / ps }
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local an = ( d.x * p.x ) + ( d.z * p.z )
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a = math.deg( math.acos( an ) )
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if a > ( self.fov / 2 ) then
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return false
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else
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@ -308,7 +308,7 @@ function mobs:register_mob(name, def)
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y = self.fall_speed,
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z = 0
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})
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-- fall damage
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if self.fall_damage == 1
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and self.object:getvelocity().y == 0 then
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|
@ -322,7 +322,7 @@ function mobs:register_mob(name, def)
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end
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end
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end
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-- knockback timer
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if self.pause_timer > 0 then
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self.pause_timer = self.pause_timer - dtime
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|
@ -331,7 +331,7 @@ function mobs:register_mob(name, def)
|
|||
end
|
||||
return
|
||||
end
|
||||
|
||||
|
||||
-- attack timer
|
||||
self.timer = self.timer + dtime
|
||||
if self.state ~= "attack" then
|
||||
|
@ -350,7 +350,7 @@ function mobs:register_mob(name, def)
|
|||
max_hear_distance = self.sounds.distance
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
local do_env_damage = function(self)
|
||||
|
||||
local pos = self.object:getpos()
|
||||
|
@ -390,7 +390,7 @@ function mobs:register_mob(name, def)
|
|||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
local do_jump = function(self)
|
||||
if self.fly then
|
||||
return
|
||||
|
@ -417,14 +417,15 @@ function mobs:register_mob(name, def)
|
|||
})
|
||||
--print ("in front:", nod.name, pos.y)
|
||||
if nod and nod.name and
|
||||
(nod.name ~= "air"
|
||||
(nod.name ~= "air"
|
||||
or self.walk_chance == 0) then
|
||||
local def = minetest.registered_items[nod.name]
|
||||
if (def
|
||||
and def.walkable
|
||||
and not nod.name:find("fence"))
|
||||
or self.walk_chance == 0 then
|
||||
local v = self.object:getvelocity()
|
||||
local v = self.object:getvelocity()
|
||||
print(dump(v))
|
||||
v.y = self.jump_height + 1
|
||||
v.x = v.x * 2.2
|
||||
v.z = v.z * 2.2
|
||||
|
@ -444,7 +445,7 @@ function mobs:register_mob(name, def)
|
|||
self.jumptimer = 0
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- environmental damage timer
|
||||
self.env_damage_timer = self.env_damage_timer + dtime
|
||||
if self.state == "attack"
|
||||
|
@ -454,7 +455,7 @@ function mobs:register_mob(name, def)
|
|||
elseif self.state ~= "attack" then
|
||||
do_env_damage(self)
|
||||
end
|
||||
|
||||
|
||||
-- find someone to attack
|
||||
if self.type == "monster"
|
||||
and damage_enabled
|
||||
|
@ -480,7 +481,7 @@ function mobs:register_mob(name, def)
|
|||
type = obj.type
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
if type == "player"
|
||||
or type == "npc" then
|
||||
s = self.object:getpos()
|
||||
|
@ -505,7 +506,7 @@ function mobs:register_mob(name, def)
|
|||
self.do_attack(self, min_player, min_dist)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- npc, find closest monster to attack
|
||||
local min_dist = self.view_range + 1
|
||||
local min_player = nil
|
||||
|
@ -728,7 +729,7 @@ function mobs:register_mob(name, def)
|
|||
|
||||
if self.type == "npc" then
|
||||
local o = minetest.get_objects_inside_radius(self.object:getpos(), 3)
|
||||
|
||||
|
||||
local yaw = 0
|
||||
for _,o in ipairs(o) do
|
||||
if o:is_player() then
|
||||
|
@ -744,7 +745,7 @@ function mobs:register_mob(name, def)
|
|||
if lp.x > s.x then
|
||||
yaw = yaw + math.pi
|
||||
end
|
||||
else
|
||||
else
|
||||
yaw = self.object:getyaw() + ((math.random(0, 360) - 180) / 180 * math.pi)
|
||||
end
|
||||
self.object:setyaw(yaw)
|
||||
|
@ -817,7 +818,7 @@ function mobs:register_mob(name, def)
|
|||
end
|
||||
|
||||
-- exploding mobs
|
||||
elseif self.state == "attack" and self.attack_type == "explode" then
|
||||
elseif self.state == "attack" and self.attack_type == "explode" then
|
||||
if not self.attack.player
|
||||
or not self.attack.player:is_player() then
|
||||
self.state = "stand"
|
||||
|
@ -842,7 +843,7 @@ function mobs:register_mob(name, def)
|
|||
self:set_animation("walk")
|
||||
self.attack.dist = dist
|
||||
end
|
||||
|
||||
|
||||
local vec = {x = p.x - s.x, y = p.y - s.y, z = p.z - s.z}
|
||||
yaw = math.atan(vec.z / vec.x) + math.pi / 2 - self.rotate
|
||||
if p.x > s.x then
|
||||
|
@ -966,7 +967,7 @@ function mobs:register_mob(name, def)
|
|||
else
|
||||
self.attack.dist = dist
|
||||
end
|
||||
|
||||
|
||||
local vec = {x = p.x - s.x, y = p.y - s.y, z = p.z - s.z}
|
||||
yaw = (math.atan(vec.z / vec.x) + math.pi / 2) - self.rotate
|
||||
if p.x > s.x then
|
||||
|
@ -1039,7 +1040,7 @@ function mobs:register_mob(name, def)
|
|||
else
|
||||
self.attack.dist = dist
|
||||
end
|
||||
|
||||
|
||||
local vec = {x = p.x - s.x, y = p.y - s.y, z = p.z - s.z}
|
||||
yaw = (math.atan(vec.z / vec.x) + math.pi / 2) - self.rotate
|
||||
if p.x > s.x then
|
||||
|
@ -1047,7 +1048,7 @@ function mobs:register_mob(name, def)
|
|||
end
|
||||
self.object:setyaw(yaw)
|
||||
self.set_velocity(self, 0)
|
||||
|
||||
|
||||
if self.shoot_interval and self.timer > self.shoot_interval and math.random(1, 100) <= 60 then
|
||||
self.timer = 0
|
||||
|
||||
|
|
|
@ -110,4 +110,4 @@ mobs:register_mob(
|
|||
})
|
||||
|
||||
mobs:register_egg("mobs:sheep", "Sheep", "mobs_sheep_inventory.png")
|
||||
mobs:register_spawn("mobs:sheep", {"default:dirt_with_grass"}, 20, 10, 15000, 1, 31000)
|
||||
mobs:register_spawn("mobs:sheep", {"default:dirt_with_grass"}, 20, 10, 15000, 1, 31000)
|
||||
|
|
Loading…
Reference in New Issue