Store skindata ID, refactor skins
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@ -4,14 +4,11 @@
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--
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local S = minetest.get_translator("player_skins")
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local NS = function(s) return s end
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player_skins = {}
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player_skins.skins = {}
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local timer_interval = 1
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local timer = 10
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player_skins.skindata_ids = {}
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function player_skins.get_skin(name)
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if not player_skins.skins[name] then
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@ -48,10 +45,23 @@ function player_skins.set_skin(name, skin, cloth, bands, hair, eyes)
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return true
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end
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local components = {
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-- TODO: Add support for skin colors 0-9
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skin_colors = { "1" },
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cloth_colors = { "red", "redviolet", "magenta", "purple", "blue", "cyan", "green", "yellow", "orange" },
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band_colors = { "red", "redviolet", "magenta", "purple", "blue", "skyblue", "cyan", "green", "lime", "turquoise", "yellow", "orange" },
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hairs = { "beard", "short" },
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eye_colors = { "green", "blue", "brown" },
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}
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local function on_joinplayer(player)
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local name = player:get_player_name()
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local meta = player:get_meta()
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local skin = meta:get_string("player_skins:skindata")
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player_skins.skindata_ids[name] = {}
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for k,v in pairs(components) do
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player_skins.skindata_ids[name][k] = {}
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end
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if skin ~= "" then
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local skindata = string.split(skin, ",")
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local skin = skindata[1]
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@ -59,6 +69,21 @@ local function on_joinplayer(player)
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local hair = skindata[3]
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local cloth = skindata[4]
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local bands = skindata[5]
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local map = {
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skin_colors = skin,
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eye_colors = eye,
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hairs = hair,
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cloth_colors = cloth,
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band_colors = bands,
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}
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for c,component in pairs(components) do
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for i=1, #component do
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if component[i] == map[c] then
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player_skins.skindata_ids[name][c] = skin
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end
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end
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end
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player_skins.set_skin(name, skin, cloth, bands, hair, eye)
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else
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player_skins.set_random_skin(name)
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@ -68,18 +93,12 @@ end
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local function on_leaveplayer(player)
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local name = player:get_player_name()
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player_skins.skins[name] = nil
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player_skins.skindata_ids[name] = nil
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end
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minetest.register_on_joinplayer(on_joinplayer)
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minetest.register_on_leaveplayer(on_leaveplayer)
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local components = {
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cloth_colors = { "red", "redviolet", "magenta", "purple", "blue", "cyan", "green", "yellow", "orange" },
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band_colors = { "red", "redviolet", "magenta", "purple", "blue", "skyblue", "cyan", "green", "lime", "turquoise", "yellow", "orange" },
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hairs = { "beard", "short" },
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eye_colors = { "green", "blue", "brown" },
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}
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function player_skins.get_formspec(playername)
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local form = default.ui.get_page("default:default")
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form = form .. "model[0,0.1;10.5,8;player_skins_skin_select_model;character.b3d;"..player_skins.skins[playername]..";0,180;false;false;0,0;0]"
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@ -103,12 +122,28 @@ function player_skins.set_random_skin(name)
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if not player then
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return false
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end
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-- TODO: Pick a random skin color (0-9)
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local scol = "1"
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local ccol = components.cloth_colors[math.random(1, #components.cloth_colors)]
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local bcol = components.band_colors[math.random(1, #components.band_colors)]
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local hair = components.hairs[math.random(1, #components.hairs)]
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local ecol = components.eye_colors[math.random(1, #components.eye_colors)]
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local snum = math.random(1, #components.skin_colors)
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local scol = components.skin_colors[snum]
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local cnum = math.random(1, #components.cloth_colors)
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local ccol = components.cloth_colors[cnum]
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local bnum = math.random(1, #components.band_colors)
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local bcol = components.band_colors[math.random(1, bnum)]
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local hnum = math.random(1, #components.hairs)
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local hair = components.hairs[hnum]
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local enum = math.random(1, #components.eye_colors)
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local ecol = components.eye_colors[enum]
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player_skins.skindata_ids[name].skin_colors = snum
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player_skins.skindata_ids[name].cloth_colors = cnum
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player_skins.skindata_ids[name].band_colors = bnum
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player_skins.skindata_ids[name].hairs = hnum
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player_skins.skindata_ids[name].eye_colors = enum
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local newskin =
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"player_skins_skin_"..scol..".png" .. "^" ..
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"player_skins_eyes_"..ecol..".png" .. "^" ..
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