Remove minimap; closes #29
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@ -15,7 +15,7 @@ local function step(dtime)
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if player_pos.x < -30000 or player_pos.x > 30000
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or player_pos.y < -30000 or player_pos.y > 30000
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or player_pos.z < -30000 or player_pos.z > 30000 then
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or player_pos.z < -30000 or player_pos.z > 30000 then
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minetest.chat_send_player(name, "Don't go past 30000m in any direction!")
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player:setpos(player_lastpos[name])
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end
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@ -28,7 +28,7 @@ local function step(dtime)
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{
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pos = player_pos,
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max_hear_distance = 4,
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})
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})
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end
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player_health[name] = player:get_hp()
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@ -51,16 +51,16 @@ local function step(dtime)
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time = 0.1,
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minpos = {x = head_pos.x - 0.2, y = head_pos.y - 0.3, z = head_pos.z - 0.3},
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maxpos = {x = head_pos.x + 0.3, y = head_pos.y + 0.3, z = head_pos.z + 0.3},
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minvel = {x = -0.5, y = 0, z = -0.5},
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maxvel = {x = 0.5, y = 0, z = 0.5},
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minacc = {x = -0.5, y = 4, z = -0.5},
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maxacc = {x = 0.5, y = 1, z = 0.5},
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minexptime = 0.3,
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maxexptime = 0.8,
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minsize = 0.7,
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maxsize = 2.4,
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texture = "bubble.png"
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})
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minvel = {x = -0.5, y = 0, z = -0.5},
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maxvel = {x = 0.5, y = 0, z = 0.5},
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minacc = {x = -0.5, y = 4, z = -0.5},
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maxacc = {x = 0.5, y = 1, z = 0.5},
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minexptime = 0.3,
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maxexptime = 0.8,
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minsize = 0.7,
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maxsize = 2.4,
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texture = "bubble.png"
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})
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minetest.after(0.15, function() minetest.delete_particlespawner(particlespawners[name]) end)
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end
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@ -72,7 +72,7 @@ local function step(dtime)
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{
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pos = player_pos,
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max_hear_distance = 16,
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})
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})
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player_lastsound[name] = 0
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end
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else
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@ -100,12 +100,15 @@ local function on_joinplayer(player)
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player_health[name] = player:get_hp()
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-- uncomment to enable player-on-player collisions
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-- player:set_properties({physical = true})
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-- uncomment to enable player-on-player collisions
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-- player:set_properties({physical = true})
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-- uncomment to disable the sneak glitch
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player:set_physics_override({sneak_glitch = false})
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-- uncomment to disable the minimap
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player:hud_set_flags({minimap = false})
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player_lastpos[name] = player:getpos()
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end
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