Merge pull request #9 from melzua/safe_spawn

Fix is_too_near_spawn function bugs.
This commit is contained in:
kaadmy 2015-11-05 09:46:24 -08:00
commit 9d216e348e
1 changed files with 4 additions and 4 deletions

View File

@ -10,12 +10,12 @@ mobs.protected = tonumber(minetest.setting_get("mobs_spawn_protected")) or 0
mobs.remove = minetest.setting_getbool("remove_far_mobs") or false
local function is_too_near_spawn(pos)
if minetest.is_singleplayer() or minetest.setting_getbool("mobs_safe_spawn") then
if minetest.is_singleplayer() or not minetest.setting_getbool("mobs_safe_spawn") then
return false
end
local sp = minetest.setting_getbool("static_spawn_point") or {x = 0, y = 0, z = 0}
local rad = minetest.setting_getbool("static_spawn_radius") or 256
local sp = minetest.setting_get_pos("static_spawnpoint") or {x = 0, y = 0, z = 0}
local rad = minetest.setting_get("static_spawn_radius") or 256
return (vector.distance(pos, sp) < rad)
end
@ -1670,4 +1670,4 @@ function mobs:feed_tame(self, clicker, feed_count, breed)
else
return false
end
end
end