Tweak village entity spawner
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@ -30,8 +30,12 @@ minetest.register_node(
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"village_entity.png", "village_entity.png^[transformFX", "village_entity.png^[transformFX"
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},
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is_ground_content = false,
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sunlight_propagates = true,
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paramtype = "light",
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post_effect_color = { a = 0x40, r = 0x8D, g = 0x75, b = 0x97 },
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walkable = false,
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drop = "",
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groups = {dig_immediate = 2, not_in_creative_inventory = 1},
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groups = {dig_immediate = 3, not_in_creative_inventory = 1},
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sounds = default.node_sound_defaults()
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})
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