Mobs take damage in damage_per_second nodes
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@ -182,6 +182,7 @@ function mobs:register_mob(name, def)
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light_damage = def.light_damage or 0,
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water_damage = def.water_damage or 0,
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lava_damage = def.lava_damage or 0,
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takes_node_damage = def.takes_node_damage or true,
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fall_damage = def.fall_damage or 1,
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fall_speed = def.fall_speed or -10, -- must be lower than -2 (default: -10)
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drops = def.drops or {},
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@ -524,6 +525,18 @@ function mobs:register_mob(name, def)
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if check_for_death(self) then return end
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end
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-- node damage
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if self.takes_node_damage == true
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and nodef.damage_per_second > 0 then
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self.object:set_hp(self.object:get_hp() - nodef.damage_per_second)
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if enable_blood then
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effect(pos, self.blood_amount, self.blood_texture)
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else
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effect(pos, self.blood_amount, "default_grass_clump_tall.png")
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end
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if check_for_death(self) then return end
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end
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end
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local do_jump = function(self)
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