Tweak messages for locks mod
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@ -67,12 +67,28 @@ minetest.register_tool(
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local meta = minetest.get_meta(pos)
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meta:set_float("last_lock_pick", minetest.get_gametime() + picked_time)
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local own = meta:get_string("lock_owner")
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if own then
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-- TODO: Add sound + particle effect to show success
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local burglar = player:get_player_name()
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local owner = meta:get_string("lock_owner")
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if owner then
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if owner ~= burglar then
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minetest.chat_send_player(
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owner,
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minetest.colorize("#f00",
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S("@1 has broken into your locked chest!", burglar)))
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minetest.chat_send_player(
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burglar,
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minetest.colorize("#0f0", S("You have broken the lock!")))
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else
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minetest.chat_send_player(
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burglar,
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minetest.colorize("#0f0", S("You have broken into your own locked chest!")))
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end
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else
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minetest.chat_send_player(
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own,
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minetest.colorize("#f00",
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S("@1 has broken into your locked chest!", player:get_player_name())))
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burglar,
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minetest.colorize("#0f0", S("You have broken the lock!")))
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end
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end
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@ -1,6 +1,8 @@
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# textdomain: locks
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Lock Pick=Dietrich
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@1 has broken into your locked chest!=@1 hat Ihre abgeschlossene Truhe geknackt!
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You have broken the lock!=Sie haben das Schloss geknackt!
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You have broken into your own locked chest!=Sie haben Ihre eigene abgeschlossene Truhe geknackt!
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Lock=Schloss
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Locked Chest=Abgeschlossene Truhe
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Locked Chest (Owned by @1)=Abgeschlossene Truhe (Eigentümer: @1)
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@ -1,6 +1,8 @@
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# textdomain: locks
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Lock Pick=
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@1 has broken into your locked chest!=
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You have broken the lock!=
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You have broken into your own locked chest!=
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Lock=
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Locked Chest=
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Locked Chest (Owned by @1)=
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