Remove visual_size from leaves
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75bfb16cdb
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@ -398,7 +398,6 @@ minetest.register_node(
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description = S("Sapling"),
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_tt_help = S("Grows into an apple tree"),
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drawtype = "plantlike",
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visual_scale = 1.0,
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tiles = {"default_sapling.png"},
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inventory_image = "default_sapling_inventory.png",
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wield_image = "default_sapling_inventory.png",
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@ -430,7 +429,6 @@ minetest.register_node(
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description = S("Oak Sapling"),
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_tt_help = S("Grows into an oak tree"),
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drawtype = "plantlike",
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visual_scale = 1.0,
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tiles = {"default_sapling_oak.png"},
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inventory_image = "default_sapling_oak_inventory.png",
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wield_image = "default_sapling_oak_inventory.png",
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@ -461,7 +459,6 @@ minetest.register_node(
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description = S("Birch Sapling"),
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_tt_help = S("Grows into a birch tree"),
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drawtype = "plantlike",
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visual_scale = 1.0,
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tiles = {"default_sapling_birch.png"},
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inventory_image = "default_sapling_birch_inventory.png",
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wield_image = "default_sapling_birch_inventory.png",
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@ -524,7 +521,6 @@ minetest.register_node(
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description = S("Leaves"),
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_tt_help = S("Decays when not near a tree block"),
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drawtype = "allfaces_optional",
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visual_scale = 1.3,
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tiles = {"default_leaves.png"},
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paramtype = "light",
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waving = 1,
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@ -550,7 +546,6 @@ minetest.register_node(
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description = S("Oak Leaves"),
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_tt_help = S("Decays when not near a tree block"),
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drawtype = "allfaces_optional",
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visual_scale = 1.3,
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tiles = {"default_leaves_oak.png"},
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paramtype = "light",
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waving = 1,
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@ -576,7 +571,6 @@ minetest.register_node(
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description = S("Birch Leaves"),
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_tt_help = S("Decays when not near a tree block"),
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drawtype = "allfaces_optional",
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visual_scale = 1.3,
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tiles = {"default_leaves_birch.png"},
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paramtype = "light",
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waving = 1,
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@ -602,7 +596,6 @@ minetest.register_node(
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description = S("Dry Leaves"),
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_tt_help = S("Decays when not near a tree block"),
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drawtype = "allfaces_optional",
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visual_scale = 1.3,
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tiles = {"default_dry_leaves.png"},
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paramtype = "light",
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waving = 1,
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@ -1089,7 +1082,6 @@ minetest.register_node(
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_tt_food_hp = 2,
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_tt_food_satiation = 10,
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drawtype = "nodebox",
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visual_scale = 1.0,
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tiles = {"default_apple_top.png", "default_apple_bottom.png", "default_apple_side.png"},
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inventory_image = "default_apple.png",
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wield_image = "default_apple.png",
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