Make coal block cracky
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@ -119,7 +119,7 @@ minetest.register_node(
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{
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{
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description = S("Coal Block"),
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description = S("Coal Block"),
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tiles = {"default_block_coal.png"},
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tiles = {"default_block_coal.png"},
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groups = {choppy = 3, oddly_breakable_by_hand = 3},
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groups = {cracky = 3, oddly_breakable_by_hand = 3},
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sounds = default.node_sound_wood_defaults(),
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sounds = default.node_sound_wood_defaults(),
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})
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})
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@ -172,7 +172,7 @@ partialblocks.register_material(
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-- Misc. blocks
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-- Misc. blocks
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partialblocks.register_material(
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partialblocks.register_material(
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"coal", S("Coal Slab"), S("Coal Stair"), "default:block_coal", { choppy = 3 }, false, adv_slab_tex("default:block_coal", "block_coal"), adv_stair_tex("default:block_coal", "block_coal"))
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"coal", S("Coal Slab"), S("Coal Stair"), "default:block_coal", { cracky = 3 }, false, adv_slab_tex("default:block_coal", "block_coal"), adv_stair_tex("default:block_coal", "block_coal"))
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partialblocks.register_material(
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partialblocks.register_material(
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"steel", S("Steel Slab"), S("Steel Stair"), "default:block_steel", { cracky = 2 }, false, adv_slab_tex("default:block_steel", "block_steel"), adv_stair_tex("default:block_steel", "block_steel"))
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"steel", S("Steel Slab"), S("Steel Stair"), "default:block_steel", { cracky = 2 }, false, adv_slab_tex("default:block_steel", "block_steel"), adv_stair_tex("default:block_steel", "block_steel"))
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