Make torches and music players drop on flood
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parent
aa28aa785f
commit
af26012c69
@ -20,6 +20,9 @@ local function register_torch(subname, description, tiles, overlay_tiles, overla
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sunlight_propagates = true,
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sunlight_propagates = true,
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walkable = false,
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walkable = false,
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floodable = true,
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floodable = true,
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on_flood = function(pos, oldnode, newnode)
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minetest.add_item(pos, "default:torch_dead")
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end,
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node_placement_prediction = "",
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node_placement_prediction = "",
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node_box = {
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node_box = {
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type = "wallmounted",
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type = "wallmounted",
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@ -96,6 +99,9 @@ local function register_torch(subname, description, tiles, overlay_tiles, overla
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sunlight_propagates = true,
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sunlight_propagates = true,
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walkable = false,
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walkable = false,
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floodable = true,
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floodable = true,
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on_flood = function(pos, oldnode, newnode)
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minetest.add_item(pos, "default:torch_dead")
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end,
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node_box = {
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node_box = {
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type = "wallmounted",
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type = "wallmounted",
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wall_top = {-2/16, 0, -2/16, 2/16, 0.5, 2/16},
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wall_top = {-2/16, 0, -2/16, 2/16, 0.5, 2/16},
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@ -114,6 +114,9 @@ if minetest.settings:get_bool("music_enable") then
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is_ground_content = false,
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is_ground_content = false,
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floodable = true,
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floodable = true,
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on_flood = function(pos, oldnode, newnode)
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minetest.add_item(pos, "music:player")
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end,
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paramtype = "light",
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paramtype = "light",
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drawtype = "nodebox",
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drawtype = "nodebox",
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@ -177,6 +180,9 @@ else
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is_ground_content = false,
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is_ground_content = false,
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floodable = true,
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floodable = true,
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on_flood = function(pos, oldnode, newnode)
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minetest.add_item(pos, "music:player")
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end,
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paramtype = "light",
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paramtype = "light",
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drawtype = "nodebox",
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drawtype = "nodebox",
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