Remove unused map code
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mods/nav/map.lua
188
mods/nav/map.lua
@ -3,190 +3,6 @@
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-- Map handling
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--
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nav.map_radius = 256
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nav.waypoints = {}
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local open_formspecs = {}
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-- Timer
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local timer_interval = 0.1
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local timer = 10
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function nav.add_waypoint(pos, name, label, isinfo, type)
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nav.waypoints[name] = {
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pos = pos,
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label = label,
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isinfo = isinfo or false,
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type = type
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}
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end
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function nav.remove_waypoint(name)
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nav.waypoints[name] = nil
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end
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function nav.relocate_waypoint(name, pos)
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nav.waypoints[name].pos = pos
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end
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function nav.get_waypoints_in_square(pos, radius)
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local wpts = {}
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for name, data in pairs(nav.waypoints) do
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local wp = data.pos
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if wp.x > pos.x-radius and wp.x < pos.x+radius
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and wp.z > pos.z-radius and wp.z < pos.z+radius then
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table.insert(wpts, name)
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end
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end
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return wpts
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end
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local function get_formspec_waypoint(x, y, name, label, isinfo)
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local img = "nav_waypoint.png"
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if isinfo then
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img = "nav_info.png"
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end
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local form = ""
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form = form .. "image_button[" .. (x-0.72) .. "," .. (y-0.53) .. ";0.5,0.5;"
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.. img .. ";" .. name .. ";;false;false;" .. img .. "]"
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form = form .. "tooltip[" .. name .. ";" .. minetest.formspec_escape(label) .. "]"
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return form
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end
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function nav.show_map(player)
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if player == nil then return end
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local name = player:get_player_name()
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if not open_formspecs[name] then return end
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local pos = player:get_pos()
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local form = default.ui.get_page("default:default")
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form = form .. "field[-1,-1;0,0;nav_map_tracker;;]"
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form = form .. "label[0.25,0.25;" .. minetest.formspec_escape(name)
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.. " (x: " .. math.floor(pos.x+0.5)
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.. ", y: " .. math.floor(pos.y)
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.. ", z: " .. math.floor(pos.z+0.5) .. ")]"
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form = form .. "image[0.5,3;6,6;nav_background.png]"
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local wpts = nav.get_waypoints_in_square(pos, nav.map_radius)
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for _, wptname in pairs(wpts) do
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local wpt = nav.waypoints[wptname]
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form = form .. get_formspec_waypoint(
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3.5+(((wpt.pos.x-pos.x)/nav.map_radius)*3),
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6+(((pos.z-wpt.pos.z)/nav.map_radius)*3),
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wptname,
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wpt.label,
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wpt.isinfo)
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end
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form = form .. "image[5.5,3;1,1;nav_map_compass.png]"
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form = form .. "label[6.25,6.6;" .. nav.map_radius .. "m]"
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form = form .. "image[5.5,5.5;3,3;"
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.. minetest.formspec_escape("nav_legend.png^[transformFX") .. "]"
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minetest.show_formspec(name, "nav:map", form)
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end
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-- Formspec interaction
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local function on_player_recieve_fields(player, form_name, fields)
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if form_name == "nav:map" then
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if fields.quit or fields.nav_map_tracker then
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open_formspecs[player:get_player_name()] = false
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end
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end
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end
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if minetest.setting_get_pos("static_spawnpoint")
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and (not minetest.is_singleplayer()) then
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minetest.after(
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1.0,
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function()
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nav.add_waypoint(minetest.setting_get_pos("static_spawnpoint"),
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"spawn", "Spawn", true, "spawn")
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end)
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end
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-- Joining player
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local function on_joinplayer(player)
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local name = player:get_player_name()
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minetest.after(
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1.0,
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function()
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nav.add_waypoint(
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player:get_pos(),
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"player_" .. name,
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name,
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true,
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"player"
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)
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end)
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end
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-- Disconnecting player
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local function on_leaveplayer(player)
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local name = player:get_player_name()
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nav.remove_waypoint("player_" .. name)
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end
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-- Global update function
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local function on_globalstep(dtime)
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timer = timer + dtime
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if timer < timer_interval then
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return
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end
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timer = 0
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local players = {}
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for _, player in pairs(minetest.get_connected_players()) do
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if player ~= nil then
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local name = player:get_player_name()
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players[name] = player
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nav.show_map(player)
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end
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end
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for wptname, wpt in pairs(nav.waypoints) do
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if wpt.type == "player" then
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if players[wpt.label] ~= nil and minetest.get_player_by_name(wpt.label) ~= nil then
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nav.relocate_waypoint(wptname, players[wpt.label]:get_pos())
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end
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end
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end
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end
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minetest.register_on_joinplayer(on_joinplayer)
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minetest.register_on_leaveplayer(on_leaveplayer)
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minetest.register_on_player_receive_fields(on_player_recieve_fields)
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minetest.register_globalstep(on_globalstep)
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-- Items
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minetest.register_craftitem(
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@ -196,10 +12,6 @@ minetest.register_craftitem(
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inventory_image = "nav_inventory.png",
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wield_image = "nav_inventory.png",
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stack_max = 1,
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on_use = function(itemstack, player, pointed_thing)
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open_formspecs[player:get_player_name()] = true
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nav.show_map(player)
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end,
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})
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-- Crafting
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