Add new textures for village spawners
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0ca01a6b16
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@ -14,17 +14,23 @@ minetest.register_node(
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"village:entity_spawner",
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{
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description = S("Village Entity Spawner"),
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tiles = {"default_brick.png^default_book.png"},
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tiles = {
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"village_entity.png", "village_entity.png", "village_entity.png",
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"village_entity.png", "village_entity.png^[transformFX", "village_entity.png^[transformFX"
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},
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is_ground_content = false,
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groups = {dig_immediate = 2},
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sounds = default.node_sound_stone_defaults()
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sounds = default.node_sound_defaults()
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})
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minetest.register_node(
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"village:grassland_village",
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{
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description = S("Village Spawner"),
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tiles = {"default_grass.png^default_book.png"},
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tiles = {
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"village_gen.png", "village_gen.png", "village_gen.png",
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"village_gen.png", "village_gen.png^[transformFX", "village_gen.png^[transformFX",
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},
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is_ground_content = false,
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groups = {dig_immediate = 2},
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sounds = default.node_sound_dirt_defaults(),
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@ -43,8 +49,8 @@ minetest.register_node(
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"village:grassland_village_mg",
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{
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description = S("Mapgen Village Spawner").."\n"..S("(Has chance of not spawning village)"),
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inventory_image = "default_wood.png^default_book.png",
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wield_image = "default_wood.png^default_book.png",
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inventory_image = "village_gen_mg.png",
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wield_image = "village_gen_mg.png",
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drawtype = "airlike",
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paramtype = "light",
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sunlight_propagates = true,
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BIN
mods/village/textures/village_entity.png
Normal file
BIN
mods/village/textures/village_entity.png
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Binary file not shown.
After Width: | Height: | Size: 1.8 KiB |
BIN
mods/village/textures/village_gen.png
Normal file
BIN
mods/village/textures/village_gen.png
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Binary file not shown.
After Width: | Height: | Size: 1.9 KiB |
BIN
mods/village/textures/village_gen_mg.png
Normal file
BIN
mods/village/textures/village_gen_mg.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.9 KiB |
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