Add new textures for village spawners

This commit is contained in:
Wuzzy 2019-08-29 15:50:58 +02:00
parent 0ca01a6b16
commit b73d424616
4 changed files with 11 additions and 5 deletions

View File

@ -14,17 +14,23 @@ minetest.register_node(
"village:entity_spawner",
{
description = S("Village Entity Spawner"),
tiles = {"default_brick.png^default_book.png"},
tiles = {
"village_entity.png", "village_entity.png", "village_entity.png",
"village_entity.png", "village_entity.png^[transformFX", "village_entity.png^[transformFX"
},
is_ground_content = false,
groups = {dig_immediate = 2},
sounds = default.node_sound_stone_defaults()
sounds = default.node_sound_defaults()
})
minetest.register_node(
"village:grassland_village",
{
description = S("Village Spawner"),
tiles = {"default_grass.png^default_book.png"},
tiles = {
"village_gen.png", "village_gen.png", "village_gen.png",
"village_gen.png", "village_gen.png^[transformFX", "village_gen.png^[transformFX",
},
is_ground_content = false,
groups = {dig_immediate = 2},
sounds = default.node_sound_dirt_defaults(),
@ -43,8 +49,8 @@ minetest.register_node(
"village:grassland_village_mg",
{
description = S("Mapgen Village Spawner").."\n"..S("(Has chance of not spawning village)"),
inventory_image = "default_wood.png^default_book.png",
wield_image = "default_wood.png^default_book.png",
inventory_image = "village_gen_mg.png",
wield_image = "village_gen_mg.png",
drawtype = "airlike",
paramtype = "light",
sunlight_propagates = true,

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