Clear "inbed" effect on restart

This commit is contained in:
Wuzzy 2020-01-31 01:33:33 +01:00
parent e65c9e2143
commit b77dfc590e
2 changed files with 24 additions and 11 deletions

View File

@ -476,6 +476,7 @@ player_effects.register_effect(
jump = 0,
gravity = 0,
},
save = false,
icon = "bed_effect.png",
})

View File

@ -72,8 +72,12 @@ function player_effects.register_effect(name, def)
description = def.description or S("The @1 effect", name), -- description of what the effect does
duration = def.duration or 1, -- how long the effect lasts, <0 is infinite and has to be disabled manually
physics = def.physics or {}, -- physics overrides for the player
icon = def.icon, -- effect icon for HUD
icon = def.icon, -- effect icon for HUD (optional)
save = def.save, -- if true, effect will be preserved after server shutdown (default: true)
}
if rd.save == nil then
rd.save = true
end
player_effects.registered_effects[name] = rd
end
@ -157,21 +161,29 @@ end
function player_effects.refresh_effects(player)
local phys = {speed = 1, jump = 1, gravity = 1}
for en, _ in pairs(player_effects.effects[player:get_player_name()]) do
local clear = {}
local name = player:get_player_name()
for en, _ in pairs(player_effects.effects[name]) do
local effect = player_effects.get_registered_effect(en)
if effect.save == false then
table.insert(clear, en)
else
if effect.physics.speed ~= nil then
phys.speed = phys.speed * effect.physics.speed
end
if effect.physics.speed ~= nil then
phys.speed = phys.speed * effect.physics.speed
end
if effect.physics.jump ~= nil then
phys.jump = phys.jump * effect.physics.jump
end
if effect.physics.jump ~= nil then
phys.jump = phys.jump * effect.physics.jump
end
if effect.physics.gravity ~= nil then
phys.gravity = phys.gravity * effect.physics.gravity
if effect.physics.gravity ~= nil then
phys.gravity = phys.gravity * effect.physics.gravity
end
end
end
for e=1, #clear do
player_effects.effects[name][clear[e]] = nil
end
player:set_physics_override(phys)