Fix bugs when TNT blows up bed
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15655e6929
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@ -336,6 +336,14 @@ minetest.register_node(
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end,
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on_destruct = function(pos)
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local meta = minetest.get_meta(pos)
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local name = meta:get_string("player")
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local player = minetest.get_player_by_name(name)
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if name ~= "" and player then
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bed.userdata.temp[name].in_bed = false
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take_player_from_bed(player)
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end
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local node = minetest.get_node(pos)
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local dir = minetest.facedir_to_dir(node.param2)
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local head_pos = vector.add(pos, dir)
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@ -433,13 +441,16 @@ minetest.register_node(
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paramtype2 = "facedir",
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is_ground_content = false,
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pointable = false,
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diggable = false,
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tiles = {"bed_head.png", "default_wood.png", "bed_side.png"},
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groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
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sounds = default.node_sound_wood_defaults(),
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node_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, 2/16, 0.5}
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}
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},
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on_blast = function() end,
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drop = "",
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})
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minetest.register_alias("bed:bed", "bed:bed_foot")
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