fixed mob safe spawn radius bug

This commit is contained in:
kaadmy 2015-10-28 16:54:12 -07:00
parent b6fb2c83e0
commit bf0dc76cc9
2 changed files with 2 additions and 2 deletions

View File

@ -38,7 +38,7 @@ drop_items_on_die = true
# mob stuff
mobs_enable_blood = false
# if mobs don't attack within 256 nodes of the staic_spawn_point; disabled in singleplayer
# if mobs don't attack within 256 nodes of the static_spawn_point; disabled in singleplayer
mobs_safe_spawn = true
# if beds can be slept in

View File

@ -10,7 +10,7 @@ mobs.protected = tonumber(minetest.setting_get("mobs_spawn_protected")) or 0
mobs.remove = minetest.setting_getbool("remove_far_mobs") or false
local function is_too_near_spawn(pos)
if minetest.is_singleplayer() or (not minetest.setting_getbool("mobs_safe_spawn")) then
if minetest.is_singleplayer() or minetest.setting_getbool("mobs_safe_spawn") then
return false
end