diff --git a/minetest.conf b/minetest.conf index 786d545..69f646b 100644 --- a/minetest.conf +++ b/minetest.conf @@ -38,7 +38,7 @@ drop_items_on_die = true # mob stuff mobs_enable_blood = false -# if mobs don't attack within 256 nodes of the staic_spawn_point; disabled in singleplayer +# if mobs don't attack within 256 nodes of the static_spawn_point; disabled in singleplayer mobs_safe_spawn = true # if beds can be slept in diff --git a/mods/mobs/api.lua b/mods/mobs/api.lua index 13d26ca..9642c9d 100644 --- a/mods/mobs/api.lua +++ b/mods/mobs/api.lua @@ -10,7 +10,7 @@ mobs.protected = tonumber(minetest.setting_get("mobs_spawn_protected")) or 0 mobs.remove = minetest.setting_getbool("remove_far_mobs") or false local function is_too_near_spawn(pos) - if minetest.is_singleplayer() or (not minetest.setting_getbool("mobs_safe_spawn")) then + if minetest.is_singleplayer() or minetest.setting_getbool("mobs_safe_spawn") then return false end