Make wielditem mod functional again

This commit is contained in:
Wuzzy 2019-09-15 13:12:13 +02:00
parent c6efdc9f10
commit c44f340cfe
2 changed files with 35 additions and 21 deletions

View File

@ -58,11 +58,16 @@ minetest.register_entity(
local wielder = minetest.get_player_by_name(name)
if wielder and wielder:is_player() then
self._wielder = wielder
else
minetest.log("info", "[headbars] Attempted to spawn orphan HP bar entity!")
self.object:remove()
return
end
end,
on_step = function(self, dtime)
local ent = self._wielder
-- Remove orphan HP bar
if ent == nil or (minetest.get_player_by_name(ent:get_player_name()) == nil) then
self.object:remove()
return
@ -74,6 +79,7 @@ minetest.register_entity(
local hp = ent:get_hp()
-- Update displayed hearts
self.object:set_properties({textures = {headbars.get_sprite("heart.png", "headbars_heart_bg.png", 20, hp)}})
end,
})

View File

@ -9,16 +9,10 @@ wielditem = {}
local update_time = 1
local timer = 10 -- needs to be more than update_time
minetest.register_craftitem(
"wielditem:null",
{
wield_image = "blank.png"
})
minetest.register_entity(
"wielditem:wielditem",
{
textures = {"default:broadsword"},
is_visible = false,
visual = "wielditem",
visual_size = {x = 0.17, y = 0.17},
@ -29,10 +23,26 @@ minetest.register_entity(
pointable = false,
collide_with_objects = false,
makes_footstep_sounds = false,
static_save = false,
_wielder = nil,
on_activate = function(self, staticdata)
local name = staticdata
local wielder = minetest.get_player_by_name(name)
if wielder and wielder:is_player() then
self._wielder = wielder
else
-- Remove orphan wielditem
minetest.log("info", "[wielditem] Attempted to spawn orphan wielditem entity!")
self.object:remove()
end
self.object:set_armor_groups({immortal=1})
end,
on_step = function(self, dtime)
local player = self.wielder
local player = self._wielder
-- Remove orphan wielditem
if player == nil or (minetest.get_player_by_name(player:get_player_name()) == nil) then
self.object:remove()
return
@ -41,9 +51,9 @@ minetest.register_entity(
local itemname = player:get_wielded_item():get_name()
if itemname ~= "" then
self.object:set_properties({textures = {itemname}})
self.object:set_properties({textures = {itemname}, is_visible=true})
else
self.object:set_properties({textures = {"wielditem:null"}})
self.object:set_properties({is_visible=false})
end
end
})
@ -52,19 +62,17 @@ local function attach_wielditem(player)
local name = player:get_player_name()
local pos = player:get_pos()
wielditem[name] = minetest.add_entity(pos, "wielditem:wielditem")
wielditem[name] = minetest.add_entity(pos, "wielditem:wielditem", name)
wielditem[name]:set_attach(player, "right_arm", {x = -1.5, y = 5.7, z = 2.5}, {x = 90, y = -45, z = 270})
wielditem[name]:get_luaentity().wielder = player
wielditem[name]:get_luaentity()._wielder = player
end
local function detach_wielditem(player)
local name = player:get_player_name()
wielditem[name]:remove()
wielditem[name] = nil
end
minetest.register_on_joinplayer(attach_wielditem)
minetest.register_on_leaveplayer(detach_wielditem)
minetest.register_on_joinplayer(function(player)
minetest.after(1, function(player)
if player and player:is_player() then
attach_wielditem(player)
end
end, player)
end)
default.log("mod:wielditem", "loaded")