Sink villages by 1 node

This commit is contained in:
Wuzzy 2019-09-05 16:54:25 +02:00
parent 5ad66933cd
commit c4bae1daeb

View File

@ -57,7 +57,7 @@ minetest.register_node(
local pr = PseudoRandom(shortseed + pos.x + pos.y + pos.z)
village.spawn_village(pos, pr)
village.spawn_village({x=pos.x,y=pos.y-1,z=pos.z}, pr)
end,
})
@ -77,7 +77,7 @@ local function attempt_village_spawn(pos)
if vector.distance(spawn_pos, spos) > spawn_radius then
minetest.log("action", "[village] Spawning a grassland village at " .. "(" .. spos.x
.. ", " .. spos.y .. ", " .. spos.z .. ")")
local ok = village.spawn_village(spos, pr)
local ok = village.spawn_village({x=spos.x,y=spos.y-1,z=spos.z}, pr)
if not ok then
minetest.log("action", "[village] Village spawn failed")
end