From c4bae1daeb08e912ae5ac6f6270f44bba84a5832 Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Thu, 5 Sep 2019 16:54:25 +0200 Subject: [PATCH] Sink villages by 1 node --- mods/village/mapgen.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/mods/village/mapgen.lua b/mods/village/mapgen.lua index 04f7b52..7270800 100644 --- a/mods/village/mapgen.lua +++ b/mods/village/mapgen.lua @@ -57,7 +57,7 @@ minetest.register_node( local pr = PseudoRandom(shortseed + pos.x + pos.y + pos.z) - village.spawn_village(pos, pr) + village.spawn_village({x=pos.x,y=pos.y-1,z=pos.z}, pr) end, }) @@ -77,7 +77,7 @@ local function attempt_village_spawn(pos) if vector.distance(spawn_pos, spos) > spawn_radius then minetest.log("action", "[village] Spawning a grassland village at " .. "(" .. spos.x .. ", " .. spos.y .. ", " .. spos.z .. ")") - local ok = village.spawn_village(spos, pr) + local ok = village.spawn_village({x=spos.x,y=spos.y-1,z=spos.z}, pr) if not ok then minetest.log("action", "[village] Village spawn failed") end