Sink villages by 1 node
This commit is contained in:
parent
5ad66933cd
commit
c4bae1daeb
@ -57,7 +57,7 @@ minetest.register_node(
|
|||||||
|
|
||||||
local pr = PseudoRandom(shortseed + pos.x + pos.y + pos.z)
|
local pr = PseudoRandom(shortseed + pos.x + pos.y + pos.z)
|
||||||
|
|
||||||
village.spawn_village(pos, pr)
|
village.spawn_village({x=pos.x,y=pos.y-1,z=pos.z}, pr)
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
@ -77,7 +77,7 @@ local function attempt_village_spawn(pos)
|
|||||||
if vector.distance(spawn_pos, spos) > spawn_radius then
|
if vector.distance(spawn_pos, spos) > spawn_radius then
|
||||||
minetest.log("action", "[village] Spawning a grassland village at " .. "(" .. spos.x
|
minetest.log("action", "[village] Spawning a grassland village at " .. "(" .. spos.x
|
||||||
.. ", " .. spos.y .. ", " .. spos.z .. ")")
|
.. ", " .. spos.y .. ", " .. spos.z .. ")")
|
||||||
local ok = village.spawn_village(spos, pr)
|
local ok = village.spawn_village({x=spos.x,y=spos.y-1,z=spos.z}, pr)
|
||||||
if not ok then
|
if not ok then
|
||||||
minetest.log("action", "[village] Village spawn failed")
|
minetest.log("action", "[village] Village spawn failed")
|
||||||
end
|
end
|
||||||
|
Loading…
Reference in New Issue
Block a user