add achievements to almost everything and fixed some bugs and features

This commit is contained in:
kaadmy 2015-10-25 14:18:54 -07:00
parent f167fd2851
commit c8e0dbfe68
23 changed files with 336 additions and 49 deletions

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@ -38,6 +38,8 @@ drop_items_on_die = true
# mob stuff
mobs_enable_blood = false
# if mobs don't attack within 256 nodes of the staic_spawn_point; disabled in singleplayer
mobs_safe_spawn = true
# if beds can be slept in
bed_enabled = true

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@ -138,8 +138,8 @@ minetest.register_on_dignode(on_dig)
minetest.register_on_placenode(on_place)
local form = default.ui.get_page("core")
form = form .. "tableoptions[background=#88888840]"
form = form .. "tablecolumns[text,align=left;text,align=left]"
form = form .. "tableoptions[background=#DDDDDD30]"
form = form .. "tablecolumns[text,align=left,width=11;text,align=left,width=28;text,align=left,width=5]"
default.ui.register_page("core_achievements", form)
function achievements.get_formspec(name, row)
@ -147,45 +147,56 @@ function achievements.get_formspec(name, row)
local achievement_list = ""
local amt_gotten = 0
local amt_progress = 0
for _, aname in ipairs(achievements.registered_achievements_list) do
local def = achievements.registered_achievements[aname]
local amt = ""
local progress = ""
if achievements.achievements[name][aname] then
if achievements.achievements[name][aname] == -1 then
amt = " (Gotten)"
progress = "Gotten"
amt_gotten = amt_gotten + 1
else
amt = " (" .. achievements.achievements[name][aname] .. "/" .. def.times .. ")"
progress = achievements.achievements[name][aname] .. "/" .. def.times
amt_progress = amt_progress + 1
end
else
progress = "Missing"
end
if achievement_list == "" then
achievement_list = achievement_list .. minetest.formspec_escape(def.title .. amt) .. "," .. minetest.formspec_escape(def.description)
else
achievement_list = achievement_list .. "," .. minetest.formspec_escape(def.title .. amt) .. "," .. minetest.formspec_escape(def.description)
if achievement_list ~= "" then
achievement_list = achievement_list .. ","
end
achievement_list = achievement_list .. minetest.formspec_escape(def.title) .. ","
achievement_list = achievement_list .. minetest.formspec_escape(def.description) .. ","
achievement_list = achievement_list .. progress
end
local form = default.ui.get_page("core_achievements")
form = form .. "table[0.25,3;7.75,5.5;achievement_list;" .. achievement_list .. ";" .. row .. "]"
form = form .. "table[0.25,2.5;7.75,5.5;achievement_list;" .. achievement_list .. ";" .. row .. "]"
local aname = achievements.registered_achievements_list[row]
local def = achievements.registered_achievements[aname]
local amt = ""
local progress = ""
if achievements.achievements[name][aname] then
if achievements.achievements[name][aname] == -1 then
amt = "Gotten"
progress = "Gotten"
else
amt = achievements.achievements[name][aname] .. "/" .. def.times
progress = achievements.achievements[name][aname] .. "/" .. def.times
end
else
amt = "Missing"
progress = "Missing"
end
form = form .. "label[0.25,8.15;" .. minetest.formspec_escape(amt_gotten .. " of " .. #achievements.registered_achievements_list .. " achievements gotten, " .. amt_progress .. " in progress") .. "]"
form = form .. "label[0.25,0.25;" .. minetest.formspec_escape(def.title) .. "]"
form = form .. "label[7.25,0.25;" .. minetest.formspec_escape(amt) .. "]"
form = form .. "label[7.25,0.25;" .. minetest.formspec_escape(progress) .. "]"
form = form .. "label[0.5,0.75;" .. minetest.formspec_escape(def.description) .. "]"
@ -215,7 +226,12 @@ end
minetest.register_on_player_receive_fields(receive_fields)
-- below is the default achievements
--
-- Below is the default achievements
--
-- Joining
achievements.register_achievement(
"firstjoin",
{
@ -232,6 +248,8 @@ achievements.register_achievement(
times = 100,
})
-- Dying
achievements.register_achievement(
"killathon",
{
@ -240,31 +258,122 @@ achievements.register_achievement(
times = 10,
})
-- Crafting a broadsword
achievements.register_achievement(
"off_to_battle",
{
title = "Off to Battle",
description = "Craft a Broadsword",
times = 1,
craftitem = "default:broadsword",
})
-- Placing planks
achievements.register_achievement(
"plunks",
{
title = "Plunks",
description = "Place 10 planks",
times = 10,
placenode = "group:planks",
})
achievements.register_achievement(
"carpenter",
{
title = "Carpenter",
description = "Place 100 planks",
times = 100,
placenode = "group:planks",
})
achievements.register_achievement(
"master_carpenter",
{
title = "Master Carpenter",
description = "Place 500 planks",
times = 500,
placenode = "group:planks",
})
-- Digging stone
achievements.register_achievement(
"mineority",
{
title = "Mineority",
description = "Mine 20 stone",
times = 20,
dignode = "group:stone",
})
achievements.register_achievement(
"rockin'",
{
title = "Rockin'",
description = "Mine 200 stone",
times = 200,
dignode = "group:stone",
})
achievements.register_achievement(
"rocksolid",
{
title = "Rock Solid",
description = "Mine 1000 stone",
times = 1000,
dignode = "group:stone",
})
-- Digging wood
achievements.register_achievement(
"timber",
{
title = "Timber!",
title = "Timber",
description = "Dig 10 tree trunks.",
times = 10,
dignode = "group:tree",
})
achievements.register_achievement(
"timberer",
{
title = "Timberer",
description = "Dig 100 tree trunks.",
times = 100,
dignode = "group:tree",
})
achievements.register_achievement(
"timbererest",
{
title = "Timbererest",
description = "Dig 500 tree trunks.",
times = 500,
dignode = "group:tree",
})
-- Planting flowers
achievements.register_achievement(
"gardener",
{
title = "Gardener",
description = "Place 10 flowers.",
description = "Plant 10 flowers.",
times = 10,
placenode = "default:flower",
})
achievements.register_achievement(
"your_pick",
"master_gardener",
{
title = "Your pick",
description = "Craft yourself a new wooden pickaxe.",
times = 1,
craftitem = "default:pick_wood",
title = "Master Gardener",
description = "Plant 100 flowers.",
times = 100,
placenode = "default:flower",
})
local function on_dieplayer(player)

2
mods/armor/depends.txt Normal file
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@ -0,0 +1,2 @@
default
achievements

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@ -290,4 +290,26 @@ form_armor = form_armor .. "list[current_player;armor_helmet;2.25,0.75;1,1;]"
form_armor = form_armor .. "listring[current_player;armor_helmet]"
form_armor = form_armor .. default.ui.get_itemslot_bg(2.25, 0.75, 1, 1)
default.ui.register_page("core_armor", form_armor)
default.ui.register_page("core_armor", form_armor)
-- Achievements
achievements.register_achievement(
"armored",
{
title = "Armored",
description = "Craft a piece of armor",
times = 1,
craftitem = "group:is_armor",
})
achievements.register_achievement(
"warrior",
{
title = "Warrior",
description = "Craft 10 piece of armor",
times = 10,
craftitem = "group:is_armor",
})
default.log("mod:armor", "loaded")

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@ -1,3 +1,4 @@
default
player_effects
achievements
farming?

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@ -201,4 +201,15 @@ minetest.register_on_leaveplayer(
players_in_bed[player:get_player_name()] = nil
end)
-- Achievements
achievements.register_achievement(
"bedtime",
{
title = "Bed Time",
description = "Craft a bed",
times = 1,
craftitem = "bed:bed",
})
default.log("mod:bed", "loaded")

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@ -1 +1,2 @@
default
achievements

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@ -44,4 +44,17 @@ minetest.register_on_player_receive_fields(
itemstack:set_metadata(minetest.serialize(data))
player:set_wielded_item(itemstack)
end)
end)
-- Achievements
achievements.register_achievement(
"scribe",
{
title = "Scribe",
description = "Craft a book",
times = 1,
placenode = "default:book",
})
default.log("mod:book", "loaded")

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@ -1 +1,2 @@
default
achievements

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@ -314,4 +314,15 @@ minetest.register_craft(
}
})
-- Achievements
achievements.register_achievement(
"adoorable",
{
title = "Adoorable",
description = "Craft a door",
times = 1,
craftitem = "group:door",
})
default.log("mod:door", "loaded")

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@ -1,2 +1,3 @@
default
weather
achievements

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@ -20,4 +20,42 @@ farming.register_plant(
light_max = 15,
})
-- Achievements
achievements.register_achievement(
"farmer",
{
title = "Farmer",
description = "Plant 20 wheat seeds",
times = 20,
placenode = "farming:wheat_1",
})
achievements.register_achievement(
"master_farmer",
{
title = "Master Farmer",
description = "Plant 200 wheat seeds",
times = 200,
placenode = "farming:wheat_1",
})
achievements.register_achievement(
"cotton_farmer",
{
title = "Cotton Farmer",
description = "Plant 10 cotton seeds",
times = 10,
placenode = "farming:cotton_1",
})
achievements.register_achievement(
"master_cotton_farmer",
{
title = "Master Cotton Farmer",
description = "Plant 100 cotton seeds",
times = 100,
placenode = "farming:cotton_1",
})
default.log("plants", "loaded")

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@ -1 +1,2 @@
default
achievements

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@ -167,6 +167,9 @@ minetest.register_node(
inv:set_stack("main", 1, ItemStack(jewels.get_jeweled(itemname)))
itemstack:take_item()
achievements.trigger_achievement(player, "jeweler")
achievements.trigger_achievement(player, "master_jeweler")
end
end
@ -223,4 +226,22 @@ minetest.register_ore(
dofile(minetest.get_modpath("jewels").."/jewels.lua")
-- Achievements
achievements.register_achievement(
"jeweler",
{
title = "Jeweler",
description = "Jewel a tool",
times = 1,
})
achievements.register_achievement(
"master_jeweler",
{
title = "Master Jeweler",
description = "Jewel 10 tools",
times = 10,
})
default.log("mod:jewels", "loaded")

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@ -1 +1,2 @@
default
achievements

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@ -197,4 +197,24 @@ minetest.register_craft(
recipe = {"default:chest", "locks:lock"},
})
-- Achievements
achievements.register_achievement(
"locksmith",
{
title = "Locksmith",
description = "Craft a lock",
times = 1,
craftitem = "locks:lock",
})
achievements.register_achievement(
"burglar",
{
title = "Burglar",
description = "Craft a lock pick",
times = 1,
craftitem = "locks:pick",
})
default.log("mod:locks", "loaded")

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@ -10,8 +10,12 @@ mobs.protected = tonumber(minetest.setting_get("mobs_spawn_protected")) or 0
mobs.remove = minetest.setting_getbool("remove_far_mobs") or false
local function is_too_near_spawn(pos)
local sp = minetest.settting_getbool("static_spawn_point") or {x = 0, y = 0, z = 0}
local rad = minetest.settting_getbool("static_spawn_radius") or 256
if minetest.is_singleplayer() or (not minetest.setting_getbool("mobs_safe_spawn")) then
return false
end
local sp = minetest.setting_getbool("static_spawn_point") or {x = 0, y = 0, z = 0}
local rad = minetest.setting_getbool("static_spawn_radius") or 256
return (vector.distance(pos, sp) < rad)
end

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@ -139,4 +139,15 @@ function step(dtime)
end
end
minetest.register_globalstep(step)
minetest.register_globalstep(step)
-- Achievements
achievements.register_achievement(
"true_navigator",
{
title = "True Navigator",
description = "Craft a compass",
times = 1,
craftitem = "nav:compass_3",
})

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@ -1,2 +1,3 @@
default
util
achievements

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@ -157,4 +157,15 @@ minetest.register_craft(
minetest.register_on_joinplayer(on_joinplayer)
minetest.register_on_leaveplayer(on_leaveplayer)
minetest.register_globalstep(step)
minetest.register_on_player_receive_fields(recieve_fields)
minetest.register_on_player_receive_fields(recieve_fields)
-- Achievements
achievements.register_achievement(
"navigator",
{
title = "Navigator",
description = "Craft a map",
times = 1,
craftitem = "nav:map",
})

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@ -118,33 +118,27 @@ function player_effects.remove_effect(player, ename)
end
function player_effects.refresh_effects(player)
local function check(ename)
local phys = {speed = 1, jump = 1, gravity = 1}
local phys = {speed = 1, jump = 1, gravity = 1}
for en, _ in pairs(player_effects.effects[player:get_player_name()]) do
if en ~= ename then
local effect = player_effects.get_registered_effect(en)
for en, _ in pairs(player_effects.effects[player:get_player_name()]) do
if en ~= ename then
local effect = player_effects.get_registered_effect(en)
if effect.physics.speed ~= nil then
phys.speed = phys.speed * effect.physics.speed
end
if effect.physics.speed ~= nil then
phys.speed = phys.speed * effect.physics.speed
end
if effect.physics.jump ~= nil then
phys.jump = phys.jump * effect.physics.jump
end
if effect.physics.jump ~= nil then
phys.jump = phys.jump * effect.physics.jump
end
if effect.physics.gravity ~= nil then
phys.gravity = phys.gravity * effect.physics.gravity
end
if effect.physics.gravity ~= nil then
phys.gravity = phys.gravity * effect.physics.gravity
end
end
player:set_physics_override(phys)
end
for ename, endtime in pairs(player_effects.effects[player:get_player_name()]) do
check(ename)
end
player:set_physics_override(phys)
save_effects()
end

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@ -1,2 +1,2 @@
default
achievements

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@ -268,4 +268,15 @@ minetest.register_craft(
burntime = 13,
})
-- Achievements
achievements.register_achievement(
"boom",
{
title = "Boom!",
description = "Craft TNT",
times = 1,
craftitem = "tnt:tnt",
})
default.log("mod:tnt", "loaded")