changing player visibility distance
This commit is contained in:
parent
9a56d91b7f
commit
d662e7e30b
@ -55,7 +55,7 @@ flowing_water_sounds = true
|
||||
|
||||
# server(user stuff)
|
||||
max_users = 16
|
||||
# player_transfer_distance = 1 DOES ANYBODY HAVE ANY IDEA WHAT THIS DOES
|
||||
player_transfer_distance = 4 # 64 nodes
|
||||
|
||||
# server(performance stuff)
|
||||
max_block_generate_distance = 5
|
||||
@ -71,9 +71,12 @@ mg_flags = trees, caves
|
||||
mgv6_spflags = nojungles
|
||||
mgv6_freq_desert = 0.65
|
||||
mgv6_freq_beach = -0.04
|
||||
|
||||
water_level = 1
|
||||
|
||||
# i don't really know what these numbers change, but whatever :)
|
||||
# offset, scale, (spread factors), seed offset, number of octaves, persistence, lacunarity.
|
||||
mg_biome_np_humidity = 50, 20, (600, 850, 600), 31478, 2, 0.5, 2.0
|
||||
mgv7_np_terrain_base = 10, 25, (750, 1500, 750), 88533, 5, 0.65, 2, 2
|
||||
|
||||
mgv7_np_terrain_base = 10, 25, (750, 1500, 750), 88533, 5, 0.65, 2, 2
|
||||
mgdjr_np_terrain_base = 10, 25, (750, 1500, 750), 88533, 5, 0.65, 2, 2
|
@ -1,6 +1,6 @@
|
||||
-- Map handling
|
||||
|
||||
nav.map_radius = 64
|
||||
nav.map_radius = 128
|
||||
|
||||
nav.waypoints = {}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user