changing player visibility distance

This commit is contained in:
kaadmy 2015-10-03 15:48:48 -07:00
parent 9a56d91b7f
commit d662e7e30b
2 changed files with 6 additions and 3 deletions

View File

@ -55,7 +55,7 @@ flowing_water_sounds = true
# server(user stuff)
max_users = 16
# player_transfer_distance = 1 DOES ANYBODY HAVE ANY IDEA WHAT THIS DOES
player_transfer_distance = 4 # 64 nodes
# server(performance stuff)
max_block_generate_distance = 5
@ -71,9 +71,12 @@ mg_flags = trees, caves
mgv6_spflags = nojungles
mgv6_freq_desert = 0.65
mgv6_freq_beach = -0.04
water_level = 1
# i don't really know what these numbers change, but whatever :)
# offset, scale, (spread factors), seed offset, number of octaves, persistence, lacunarity.
mg_biome_np_humidity = 50, 20, (600, 850, 600), 31478, 2, 0.5, 2.0
mgv7_np_terrain_base = 10, 25, (750, 1500, 750), 88533, 5, 0.65, 2, 2
mgv7_np_terrain_base = 10, 25, (750, 1500, 750), 88533, 5, 0.65, 2, 2
mgdjr_np_terrain_base = 10, 25, (750, 1500, 750), 88533, 5, 0.65, 2, 2

View File

@ -1,6 +1,6 @@
-- Map handling
nav.map_radius = 64
nav.map_radius = 128
nav.waypoints = {}