Simplify slab-on-slab placement
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184252144d
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@ -48,8 +48,19 @@ function partialblocks.register_material(name, desc_slab, desc_stair, node, grou
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paramtype = "light",
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paramtype = "light",
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is_ground_content = nodedef.is_ground_content,
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is_ground_content = nodedef.is_ground_content,
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on_rightclick = function(pos, _, _, itemstack, _)
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on_place = function(itemstack, placer, pointed_thing)
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if minetest.get_node(pos).name == itemstack:get_name()
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-- Slab on slab placement creates full block
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if not (pointed_thing.above.y > pointed_thing.under.y) then
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itemstack = minetest.item_place(itemstack, placer, pointed_thing)
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return itemstack
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end
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local pos = pointed_thing.under
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local shift = false
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if placer:is_player() then
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-- Place node normally when sneak is pressed
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shift = placer:get_player_control().sneak
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end
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if (not shift) and minetest.get_node(pos).name == itemstack:get_name()
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and itemstack:get_count() >= 1 then
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and itemstack:get_count() >= 1 then
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minetest.set_node(pos, {name = node})
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minetest.set_node(pos, {name = node})
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@ -57,8 +68,10 @@ function partialblocks.register_material(name, desc_slab, desc_stair, node, grou
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itemstack:take_item()
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itemstack:take_item()
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end
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end
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return itemstack
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else
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itemstack = minetest.item_place(itemstack, placer, pointed_thing)
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end
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end
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return itemstack
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end,
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end,
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})
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})
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