Revert "Add a shim for object:getyaw returning nan, this should be fixed correctly eventually"

This reverts commit dffc4b97dba5e8384ca880e91c7a4de5e042025b.
This commit is contained in:
KaadmY 2017-05-12 09:07:18 -07:00
parent dffc4b97db
commit d85bdb491e

View File

@ -150,24 +150,13 @@ function mobs:register_mob(name, def)
end,
set_velocity = function(self, v)
v = (v or 0)
if def.drawtype
and def.drawtype == "side" then
self.rotate = math.rad(90)
end
local tmpyaw = self.object:getyaw()
local yaw = self.rotate;
if tmpyaw ~= nan then
yaw = yaw + tmpyaw
else
minetest.log("object:getyaw() nan shim used")
end
local yaw = self.object:getyaw() + self.rotate
local x = math.sin(yaw) * -v
local z = math.cos(yaw) * v
self.object:setvelocity({x = x, y = self.object:getvelocity().y, z = z})
end,
get_velocity = function(self)
@ -413,7 +402,7 @@ function mobs:register_mob(name, def)
local pos = self.object:getpos()
pos.y = (pos.y + self.collisionbox[2]) - 0.2
local nod = minetest.get_node(pos)
--print("standing on:", nod.name, pos.y)
--print ("standing on:", nod.name, pos.y)
if not nod
or not minetest.registered_nodes[nod.name]
or minetest.registered_nodes[nod.name].walkable == false then
@ -427,7 +416,7 @@ function mobs:register_mob(name, def)
y = pos.y,
z = pos.z + self.direction.z
})
--print("in front:", nod.name, pos.y)
--print ("in front:", nod.name, pos.y)
if nod and nod.name and
(nod.name ~= "air"
or self.walk_chance == 0) then
@ -792,7 +781,7 @@ function mobs:register_mob(name, def)
-- water swimmers cannot move out of water
if self.fly and self.fly_in == "default:water_source" and not lp then
-- print("out of water")
print ("out of water")
self.set_velocity(self, 0)
self.state = "flop" -- change to undefined state so nothing more happens
self:set_animation("stand")
@ -913,7 +902,10 @@ function mobs:register_mob(name, def)
end
-- end of exploding mobs
-- print("stop attacking")
elseif self.state == "attack"
and self.attack_type == "dogfight" then
if not self.attack.player or not self.attack.player:getpos() then
print("stop attacking")
self.state = "stand"
self:set_animation("stand")
return
@ -1083,9 +1075,9 @@ function mobs:register_mob(name, def)
obj:setvelocity(vec)
end
end
end,
end,
on_activate = function(self, staticdata, dtime_s)
on_activate = function(self, staticdata, dtime_s)
if self.type == "monster"
and peaceful_only then
@ -1170,9 +1162,9 @@ on_activate = function(self, staticdata, dtime_s)
self:on_spawn()
end
end,
end,
get_staticdata = function(self)
get_staticdata = function(self)
-- remove mob when out of range unless tamed
if mobs.remove == true and self.remove_ok and not self.tamed then
@ -1193,9 +1185,9 @@ get_staticdata = function(self)
end
-- print('===== '..self.name..'\n'.. dump(tmp)..'\n=====\n')
return minetest.serialize(tmp)
end,
end,
on_punch = function(self, hitter, tflp, tool_capabilities, dir)
on_punch = function(self, hitter, tflp, tool_capabilities, dir)
-- weapon wear
local weapon = hitter:get_wielded_item()
if weapon:get_definition().tool_capabilities ~= nil then
@ -1267,8 +1259,8 @@ on_punch = function(self, hitter, tflp, tool_capabilities, dir)
end
end
end
end,
})
end,
})
end
mobs.spawning_mobs = {}