Make skin fully changable in UI

This commit is contained in:
Wuzzy 2021-08-07 22:08:07 +02:00
parent 9b4ae241d8
commit e273fb1663
1 changed files with 59 additions and 19 deletions

View File

@ -19,11 +19,39 @@ function player_skins.get_skin(name)
end
end
local components = {
-- TODO: Add support for skin colors 0-9
skin_colors = { "1" },
cloth_colors = { "red", "redviolet", "magenta", "purple", "blue", "cyan", "green", "yellow", "orange" },
band_colors = { "red", "redviolet", "magenta", "purple", "blue", "skyblue", "cyan", "green", "lime", "turquoise", "yellow", "orange" },
hairs = { "beard", "short" },
eye_colors = { "green", "blue", "brown" },
}
-- NOTE: Skin data is saved in player meta under player_skins:skindata
-- in comma-separated list, in this order:
-- skin, eye, hair, cloth, bands
function player_skins.set_skin(name, skin, cloth, bands, hair, eyes)
local skindata = player_skins.skindata_ids[name]
if not skindata then
return false
end
if not skin then
skin = components.skin_colors[skindata.skin_colors]
end
if not cloth then
cloth = components.cloth_colors[skindata.cloth_colors]
end
if not bands then
bands = components.band_colors[skindata.band_colors]
end
if not hair then
hair = components.hairs[skindata.hairs]
end
if not eyes then
eyes = components.eye_colors[skindata.eye_colors]
end
local newskin =
"player_skins_skin_"..skin..".png" .. "^" ..
"player_skins_eyes_"..eyes..".png" .. "^" ..
@ -45,15 +73,6 @@ function player_skins.set_skin(name, skin, cloth, bands, hair, eyes)
return true
end
local components = {
-- TODO: Add support for skin colors 0-9
skin_colors = { "1" },
cloth_colors = { "red", "redviolet", "magenta", "purple", "blue", "cyan", "green", "yellow", "orange" },
band_colors = { "red", "redviolet", "magenta", "purple", "blue", "skyblue", "cyan", "green", "lime", "turquoise", "yellow", "orange" },
hairs = { "beard", "short" },
eye_colors = { "green", "blue", "brown" },
}
local function on_joinplayer(player)
local name = player:get_player_name()
local meta = player:get_meta()
@ -79,7 +98,7 @@ local function on_joinplayer(player)
for c,component in pairs(components) do
for i=1, #component do
if component[i] == map[c] then
player_skins.skindata_ids[name][c] = skin
player_skins.skindata_ids[name][c] = i
end
end
end
@ -101,20 +120,41 @@ minetest.register_on_leaveplayer(on_leaveplayer)
function player_skins.get_formspec(playername)
local form = default.ui.get_page("default:default")
form = form .. "model[0,0.1;10.5,8;player_skins_skin_select_model;character.b3d;"..player_skins.skins[playername]..";0,180;false;false;0,0;0]"
form = form .. default.ui.button(2.75, 7.75, 3, 1, "player_skins_skin_select_random", S("New skin"))
form = form .. "model[0.2,0.5;4,8;player_skins_skin_select_model;character.b3d;"..player_skins.skins[playername]..";0,180;false;false;0,0;0]"
form = form .. default.ui.button(3.5, 0.3, 3, 1, "player_skins_skin_select_hairs", S("Hair"))
form = form .. default.ui.button(3.5, 1.3, 3, 1, "player_skins_skin_select_eye_colors", S("Eyes"))
form = form .. default.ui.button(3.5, 3, 3, 1, "player_skins_skin_select_cloth_colors", S("Shirt"))
form = form .. default.ui.button(3.5, 5, 3, 1, "player_skins_skin_select_band_colors", S("Trousers"))
form = form .. default.ui.button(3.5, 7.75, 3, 1, "player_skins_skin_select_random", S("Random"))
return form
end
minetest.register_on_player_receive_fields(function(player, form_name, fields)
if not fields.player_skins_skin_select_random then
return
end
local name = player:get_player_name()
player_skins.set_random_skin(name)
local form = player_skins.get_formspec(name)
player:set_inventory_formspec(form)
minetest.show_formspec(name, "", form)
local changed = false
if fields.player_skins_skin_select_random then
player_skins.set_random_skin(name)
changed = true
else
local checks = {"hairs", "eye_colors", "cloth_colors", "band_colors"}
for c=1, #checks do
local check = checks[c]
if fields["player_skins_skin_select_"..check] then
player_skins.skindata_ids[name][check] = (player_skins.skindata_ids[name][check] + 1)
if player_skins.skindata_ids[name][check] > #components[check] then
player_skins.skindata_ids[name][check] = 1
end
player_skins.set_skin(name)
changed = true
break
end
end
end
if changed then
local form = player_skins.get_formspec(name)
player:set_inventory_formspec(form)
minetest.show_formspec(name, "", form)
end
end)
function player_skins.set_random_skin(name)