several minor changes, flowing water now makes noise
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a01b319969
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@ -50,6 +50,9 @@ testing_enable = false
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hunger_enable = true
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hunger_step = 2
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# ambience noises
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flowing_water_sounds = true
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# server(user stuff)
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max_users = 16
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# player_transfer_distance = 1 DOES ANYBODY HAVE ANY IDEA WHAT THIS DOES
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@ -301,4 +301,21 @@ minetest.register_abm( -- weak torchs burn out and die after ~3 minutes
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end
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})
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if minetest.setting_getbool("flowing_water_sounds") then
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minetest.register_abm( -- river water makes gurgling noises
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{
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nodenames = {"group:flowing_water"},
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interval = 1,
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chance = 12,
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action = function(pos, node)
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minetest.sound_play(
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"default_water",
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{
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pos = pos,
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gain = 0.2,
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})
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end
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})
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end
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default.log("functions", "loaded")
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@ -671,7 +671,7 @@ minetest.register_node(
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liquid_alternative_source = "default:water_source",
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liquid_viscosity = default.WATER_VISC,
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post_effect_color = {a=90, r=40, g=40, b=100},
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groups = {water=1, liquid=1},
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groups = {water=1, flowing_water = 1, liquid=1},
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})
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minetest.register_node(
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@ -735,7 +735,7 @@ minetest.register_node(
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liquid_renewable = false,
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liquid_range = 2,
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post_effect_color = {a=40, r=40, g=70, b=100},
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groups = {water=1, liquid=1},
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groups = {water=1, flowing_water = 1, river_water = 1, liquid=1},
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})
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minetest.register_node(
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@ -765,7 +765,7 @@ minetest.register_node(
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liquid_renewable = false,
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liquid_range = 2,
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post_effect_color = {a=40, r=40, g=70, b=100},
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groups = {water=1, liquid=1},
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groups = {water = 1, river_water = 1, liquid = 1},
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})
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minetest.register_node(
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@ -36,7 +36,7 @@ if minetest.setting_getbool("music_enable") then
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music.default_track,
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{
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pos = pos,
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gain = 0.3,
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gain = 0.8,
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}),
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["timer"] = 0,
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["pos"] = pos,
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@ -48,7 +48,7 @@ if minetest.setting_getbool("music_enable") then
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music.default_track,
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{
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pos = pos,
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gain = 0.3,
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gain = 0.8,
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})
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end
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end
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