Display status effect icons

This commit is contained in:
Wuzzy 2020-01-31 01:14:59 +01:00
parent 3205562996
commit e65c9e2143
5 changed files with 44 additions and 3 deletions

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@ -475,7 +475,8 @@ player_effects.register_effect(
speed = 0,
jump = 0,
gravity = 0,
}
},
icon = "bed_effect.png",
})
-- Achievements

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@ -382,5 +382,6 @@ player_effects.register_effect(
duration = 2,
physics = {
speed = 0.6,
}
},
icon = "hunger_effect_eating.png",
})

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@ -4,6 +4,7 @@
--
local S = minetest.get_translator("player_effects")
local DISPLAY_ICONS = true
player_effects = {}
@ -34,12 +35,44 @@ local function load_effects()
end
end
local huds = {}
local function display_effect_icons(player)
if not DISPLAY_ICONS then
return
end
local name = player:get_player_name()
for _,h in pairs(huds[name]) do
player:hud_remove(h)
end
huds[name] = {}
local i = 0
for en, _ in pairs(player_effects.effects[name]) do
local effect = player_effects.get_registered_effect(en)
if effect.icon then
local id = player:hud_add({
hud_elem_type = "image",
position = { x = 1, y = 0 },
offset = { x = -52 - i*52, y = 270 },
text = effect.icon,
scale = { x = 3, y = 3 },
size = { x = 16, y = 16 },
alignment = { x = 1, y = 1 },
})
table.insert(huds[name], id)
i = i + 1
end
end
end
function player_effects.register_effect(name, def)
local rd = {
title = def.title or name, -- good-looking name of the effect
description = def.description or S("The @1 effect", name), -- description of what the effect does
duration = def.duration or 1, -- how long the effect lasts, <0 is infinite and has to be disabled manually
physics = def.physics or {} -- physics overrides for the player
physics = def.physics or {}, -- physics overrides for the player
icon = def.icon, -- effect icon for HUD
}
player_effects.registered_effects[name] = rd
@ -85,6 +118,7 @@ function player_effects.apply_effect(player, ename)
end
player:set_physics_override(phys)
display_effect_icons(player)
save_effects()
end
@ -115,6 +149,7 @@ function player_effects.remove_effect(player, ename)
player:set_physics_override(phys)
player_effects.effects[player:get_player_name()][ename] = nil
display_effect_icons(player)
save_effects()
end
@ -140,6 +175,8 @@ function player_effects.refresh_effects(player)
player:set_physics_override(phys)
display_effect_icons(player)
save_effects()
end
@ -148,6 +185,7 @@ function player_effects.clear_effects(player)
player:set_physics_override({speed = 1, jump = 1, gravity = 1})
player_effects.effects[player:get_player_name()] = {}
display_effect_icons(player)
save_effects()
end
@ -189,6 +227,7 @@ local function on_joinplayer(player)
if player_effects.effects[name] == nil then
player_effects.effects[name] = {}
end
huds[name] = {}
player_effects.refresh_effects(player)