diff --git a/mods/mobs/locale/mobs.de.tr b/mods/mobs/locale/mobs.de.tr index a681ea0..b8a727a 100644 --- a/mods/mobs/locale/mobs.de.tr +++ b/mods/mobs/locale/mobs.de.tr @@ -92,3 +92,7 @@ Stay healthy!=Bleib gesund! Sheep=Schaf Skunk=Stinktier Walker=Läufer +It’s burned out. Use flint and steel to kindle it.=Sie ist ausgebrannt. Benutze Feuerstein und Stahl, um sie wieder anzuzünden. +With flint and steel you could stabilize the flame.=Mit Feuerstein und Stahl könnte man die Flamme stabilisieren. +Let’s light up some caves!=Lasst uns ein paar Höhlen erhellen! +Hole in dirt, put bronze in. Bell’s complete, bim, bim, bim!=Loch in Erde, Bronze rin. Glocke fertig, bim, bim, bim! diff --git a/mods/mobs/locale/template.txt b/mods/mobs/locale/template.txt index 3bf91e5..0482222 100644 --- a/mods/mobs/locale/template.txt +++ b/mods/mobs/locale/template.txt @@ -92,3 +92,7 @@ Stay healthy!= Sheep= Skunk= Walker= +It’s burned out. Use flint and steel to kindle it.= +With flint and steel you could stabilize the flame.= +Let’s light up some caves!= +Hole in dirt, put bronze in. Bell’s complete, bim, bim, bim! diff --git a/mods/mobs/mob_npc.lua b/mods/mobs/mob_npc.lua index dcdc28c..d3ea359 100644 --- a/mods/mobs/mob_npc.lua +++ b/mods/mobs/mob_npc.lua @@ -232,6 +232,12 @@ for _, npc_type_table in pairs(npc_types) do end elseif iname == "lumien:crystal_off" then say(S("This looks like it could be a good wall decoration."), name) + elseif iname == "default:torch_dead" then + say(S("It’s burned out. Use flint and steel to kindle it."), name) + elseif iname == "default:torch_weak" then + say(S("With flint and steel you could stabilize the flame."), name) + elseif iname == "default:torch" then + say(S("Let’s light up some caves!"), name) elseif iname == "default:flower" then say(S("A flower? I love flowers! Let's make the world bloom!"), name) elseif iname == "default:flint_and_steel" then @@ -252,6 +258,9 @@ for _, npc_type_table in pairs(npc_types) do else say(S("Sleeping makes the night go past in the blink of an eye."), name) end + elseif iname == "default:lump_bronze" then + -- Classic parody of Friedrich Schiller’s “Das Lied von der Glocke” (works best in German) + say(S("Hole in dirt, put bronze in. Bell’s complete, bim, bim, bim!"), name) elseif iname == "default:apple" then if npc_type == "farmer" then say(S("Boars love to eat apples, too! If you feed enough of these to them, they will multiply."), name)