From f281538cd6c2b5611c385968f33c1662a6f7f912 Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Tue, 3 Sep 2019 23:16:56 +0200 Subject: [PATCH] Sort settings --- settingtypes.txt | 70 +++++++++++++++++++----------------------------- 1 file changed, 28 insertions(+), 42 deletions(-) diff --git a/settingtypes.txt b/settingtypes.txt index 0c2eec6..8b85cff 100644 --- a/settingtypes.txt +++ b/settingtypes.txt @@ -5,20 +5,24 @@ ## Multiplayer settings -## Player stuff - +[Player] # If enabled, players drop their items when they die. drop_items_on_die (Drop items on death) bool true -## Initial items - # If enabled, new players will start with a couple of initial items, set in the give_initial_items setting. give_initial_enable (Enable initial items) bool false + # Comma-separated list of initial items to give to new players. You must use itemstrings as the item identifiers. This only works if give_initial_enable is active. give_initial_items (Initial items) string default:pick_stone,default:torch_weak 10 -## TNT +[World] +# If enabled, the weather will change from time to time. +weather_enable (Enable dynamic weather) bool true +# If enabled, villages will no longer be generated. +mapgen_disable_villages (Disable villages) bool false + +[Blocks] # This enables TNT. TNT is a block that, when ignited, will explode, deal damage and destroy blocks around it. # If disabled, all TNT will be defused and thus unable to explode. tnt_enable (Enable TNT) bool true @@ -26,8 +30,15 @@ tnt_enable (Enable TNT) bool true # The radius in which blocks will be destroyed by a TNT explosion. tnt_radius (TNT radius) int 3 0 -## Mobs +# If enabled, players can sleep in beds. If the majority of all players game sleep in the bed at night, the night will be skipped. +# If disabled, beds are just decoration and can't be interacted with. +bed_enable (Enable sleeping in beds) bool true +# If enabled, music players will be able to play music. +# If disabled, music players will stay silent. +music_enable (Enable music player playback) bool true + +[Mobs] # If enabled, only peaceful, non-hostile mobs will appear. Hostile mobs will disappear and cannot be spawned at all. # This setting is only read at startup. only_peaceful_mobs (Only peaceful mobs) bool false @@ -36,12 +47,6 @@ only_peaceful_mobs (Only peaceful mobs) bool false # The safety radius is set in static_spawn_radius. mobs_safe_spawn (Safe spawn from mobs) bool true -# Enables blood particles when attacking mobs. -# If disabled, there will be other, less “gruesome” particle effects. -mobs_enable_blood (Enable blood) bool false - -## Spawning - # Radius around the player spawn point in which mobs don't attack. # This is only the case in multiplayer servers and if the setting mobs_safe_spawn is enabled. In singleplayer, mobs will attack regardless. # @@ -49,36 +54,7 @@ mobs_enable_blood (Enable blood) bool false # spawn in which villages don't generate. static_spawn_radius (Spawnpoint safety radius) int 256 0 -# If enabled, villages will no longer be generated. -mapgen_disable_villages (Disable villages) bool false - -## Beds - -# If enabled, players can sleep in beds. If the majority of all players game sleep in the bed at night, the night will be skipped. -# If disabled, beds are just decoration and can't be interacted with. -bed_enable (Enable sleeping in beds) bool true - -## Music - -# If enabled, music players will be able to play music. -# If disabled, music players will stay silent. -music_enable (Enable music player playback) bool true - -## Weather - -# If enabled, the weather will change from time to time. -weather_enable (Enable dynamic weather) bool true - -## Ambience - -# Enables ambient sounds, such as birds, crickets, etc. -ambiance_enable (Enable ambient sounds) bool true - -# This will add an graphical effect that slightly darkens the edges of the screen. -vignette_enable (Enable vignette) bool true - -## Player skins - +[Graphics and audio] # Here you can add your custom player skins. List each skin by name here, separated by commas. # The player skin files are read from mods/player_skins/textures in the game's directory. # Each skin requires two PNG files, where is the skin name: @@ -86,3 +62,13 @@ vignette_enable (Enable vignette) bool true # * player_skins_.png: Player skin # * player_skins_icon_.png: Player skin icon player_skins_names (Player skin list) string male,female + +# This will add an graphical effect that slightly darkens the edges of the screen. +vignette_enable (Enable vignette) bool true + +# Enables blood particles when attacking mobs. +# If disabled, there will be other, less “gruesome” particle effects. +mobs_enable_blood (Enable blood) bool false + +# Enables ambient sounds, such as birds, crickets, etc. +ambiance_enable (Enable ambient sounds) bool true