# Day-night cycle is 12 min(about) time_speed = 120 # Movement movement_acceleration_default = 3.3 movement_acceleration_fast = 10.0 movement_acceleration_air = 2.0 movement_speed_walk = 4.2 movement_speed_fast = 25.0 movement_speed_crouch = 1.8 movement_speed_climb = 2.4 movement_speed_descend = 3.8 movement_speed_jump = 6.9 movement_liquid_fluidity = 0.75 movement_liquid_sink = 40.0 movement_gravity = 9.8 # If you're given the inital stuff give_initial_enable = false give_initial_items = default:pick_stone,default:torch_weak 10 # If you can name chests when the sign is below the chest; may cause problems signs_allow_name_above = false # Player skins list # Make sure they exist in the form "player_skins_[skin].png" # and "player_skins_[skin]_icon.png"! player_skins_names = male,female # If you drop items in your inventory when you die drop_items_on_die = true # Mob stuff mobs_enable_blood = false mobs_peaceful = false # If mobs don't attack within 256 nodes of the static_spawn_point; # disabled in singleplayer mobs_safe_spawn = true # If beds can be slept in bed_enabled = true # If music players are usable music_enable = true music_track = music_catsong music_track_length = 30.0 music_volume = 0.8 # If dynamically changing weather is enabled weather_enable = true weather_snow_enable = false # TNT is enabled tnt_enable = true # If testing stuff is enabled testing_enable = false # If hunger is enabled hunger_enable = true hunger_step = 3 # Headbars (health bars above players/entities) headbars_enable = true headbars_scale = 1 # Ambiance sounds ambiance_enable = true ambiance_volume = 1.0 ambiance_disable_birds = false ambiance_disable_crickets = false ambiance_disable_flowing_water = false # Vignette (more of a personal preference thing, but may reduce performance) vignette_enable = true # Mapgen # NP: offset, scale, (spread factors), seed offset, number of octaves, persistence, lacunarity # Generic water_level = 1 mg_biome_np_humidity = 50, 20, (600, 850, 600), 31478, 2, 0.5, 2.0 # Mapgen v7 mgv7_np_terrain_base = 10, 25, (750, 1500, 750), 88533, 5, 0.65, 2, 2 # Valleys mapgen mg_valleys_river_size = 5 mg_valleys_river_depth = 2 mg_valleys_np_biome_humidity = 50, 20, (600, 850, 600), 31478, 2, 0.5, 2.0 mg_valleys_np_terrain_height = 10, 25, (750, 1500, 750), 88533, 5, 0.65, 2, 2