-- -- Sounds -- function default.node_sound_defaults(table) table = table or {} table.footstep = table.footstep or {name="", gain=1.0} table.dig = table.dig or {name="default_dig_hard", gain=0.3} table.dug = table.dug or {name="default_dug_node", gain=0.1} table.place = table.place or {name="default_place_node_hard", gain=0.8} return table end function default.node_sound_stone_defaults(table) table = table or {} table.footstep = table.footstep or {name="default_hard_footstep", gain=0.6} table.dig = table.dig or {name="default_dig_hard", gain=0.3} table.dug = table.dug or {name="default_hard_footstep", gain=1.0} default.node_sound_defaults(table) return table end function default.node_sound_dirt_defaults(table) table = table or {} table.footstep = table.footstep or {name="default_crunch_footstep", gain=1.0} table.dug = table.dug or {name="default_crunch_footstep", gain=1.0} table.dig = table.dig or {name="default_dig_soft", gain=0.3} table.place = table.place or {name="default_place_node_hard", gain=1.0} default.node_sound_defaults(table) return table end function default.node_sound_sand_defaults(table) table = table or {} table.footstep = table.footstep or {name="default_soft_footstep", gain=0.2} table.dug = table.dug or {name="default_soft_footstep", gain=0.4} table.dig = table.dig or {name="default_dig_soft", gain=0.2} table.place = table.place or {name="default_place_node_hard", gain=1.0} default.node_sound_defaults(table) return table end function default.node_sound_wood_defaults(table) table = table or {} table.footstep = table.footstep or {name="default_hard_footstep", gain=0.5} table.dig = table.dig or {name="default_dig_hard", gain=0.2} table.dug = table.dug or {name="default_hard_footstep", gain=1.0} default.node_sound_defaults(table) return table end function default.node_sound_leaves_defaults(table) table = table or {} table.footstep = table.footstep or {name="default_soft_footstep", gain=0.35} table.dug = table.dug or {name="default_soft_footstep", gain=0.7} table.dig = table.dig or {name="default_dig_soft", gain=0.3} table.place = table.place or {name="default_place_node_hard", gain=1.0} default.node_sound_defaults(table) return table end function default.node_sound_glass_defaults(table) table = table or {} table.footstep = table.footstep or {name="default_hard_footstep", gain=0.5} table.dig = table.dig or {name="default_dig_hard", gain=0.5} table.dug = table.dug or {name="default_dug_node", gain=1.0} default.node_sound_defaults(table) return table end function default.node_sound_snow_defaults(table) table = table or {} table.footstep = table.footstep or {name="default_crunch_footstep", gain=0.3} table.dig = table.dig or {name="default_dig_soft", gain=0.2} table.dug = table.dug or {name="default_dig_soft", gain=0.8} default.node_sound_defaults(table) return table end function default.node_sound_water_defaults(table) table = table or {} table.footstep = table.footstep or {name="default_water_footstep", gain=1.0} table.dug = table.dug or {name="default_dug_water", gain=1.0} table.place = table.place or {name="default_place_node_water", gain=1.0} default.node_sound_defaults(table) return table end