local S = minetest.get_translator("default") -- Torches local function register_torch(subname, description, tt_help, tiles, overlay_tiles, overlay_side_R90, inv_image, light) minetest.register_node( "default:"..subname, { description = description, _tt_help = tt_help, drawtype = "nodebox", tiles = tiles, use_texture_alpha = "clip", overlay_tiles = overlay_tiles, inventory_image = inv_image, wield_image = inv_image, paramtype = "light", paramtype2 = "wallmounted", light_source = light, sunlight_propagates = true, walkable = false, floodable = true, on_flood = function(pos, oldnode, newnode) minetest.add_item(pos, "default:torch_dead") end, node_placement_prediction = "", node_box = { type = "wallmounted", wall_top = {-2/16, 0, -2/16, 2/16, 0.5, 2/16}, wall_bottom = {-2/16, -0.5, -2/16, 2/16, 0, 2/16}, wall_side = {-0.5, -8/16, -2/16, -0.5+4/16, 0, 2/16}, }, groups = {choppy = 2, dig_immediate = 3, attached_node = 1, torch = 1}, is_ground_content = false, sounds = default.node_sound_defaults(), on_construct = function(pos) local node = minetest.get_node(pos) local dir = minetest.wallmounted_to_dir(node.param2) if dir.x ~= 0 or dir.z ~= 0 then minetest.set_node(pos, {name="default:"..subname.."_wall", param2 = node.param2}) end end, }) local copy, copy_o for i=1,6 do if tiles[i] ~= nil then copy = tiles[i] else tiles[i] = copy end if overlay_tiles then if overlay_tiles[i] ~= nil then copy_o = overlay_tiles[i] else overlay_tiles[i] = copy_o end end end local copy_tile = function(tile) if type(tile) == "table" then return table.copy(tile) else return tile end end local overlay_tiles2 if overlay_tiles then overlay_tiles2 = { copy_tile(overlay_tiles[3]), copy_tile(overlay_tiles[4]), copy_tile(overlay_side_R90), copy_tile(overlay_side_R90), copy_tile(overlay_tiles[1]), copy_tile(overlay_tiles[2]), } end local tiles2 if tiles then tiles2 = { tiles[3], tiles[4], tiles[5].."^[transformR90", tiles[6].."^[transformR90", tiles[1], tiles[2], } end minetest.register_node( "default:"..subname.."_wall", { drawtype = "nodebox", tiles = tiles2, use_texture_alpha = "clip", overlay_tiles = overlay_tiles2, paramtype = "light", paramtype2 = "wallmounted", light_source = light, sunlight_propagates = true, walkable = false, floodable = true, on_flood = function(pos, oldnode, newnode) minetest.add_item(pos, "default:torch_dead") end, node_box = { type = "wallmounted", wall_top = {-2/16, 0, -2/16, 2/16, 0.5, 2/16}, wall_bottom = {-2/16, -0.5, -2/16, 2/16, 0, 2/16}, wall_side = {-0.5, -8/16, -2/16, -0.5+4/16, 0, 2/16}, }, drop = "default:"..subname, groups = {choppy = 2, dig_immediate = 3, attached_node = 1, not_in_creative_inventory = 1, torch = 2}, is_ground_content = false, sounds = default.node_sound_defaults(), }) end local tiles_base = {"default_torch_ends.png","default_torch_bottom.png","default_torch_base.png"} local overlay_tiles_weak = { { name = "default_torch_weak_ends_overlay.png", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 1.0, }, }, { name = "blank.png" }, { name = "default_torch_weak_overlay.png", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 1.0, }, }, } local overlay_tiles_normal = { { name = "default_torch_ends_overlay.png", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 1.0, }, }, { name = "blank.png", }, { name = "default_torch_overlay.png", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 1.0, }, }, } local overlayR90_weak = { name = "default_torch_weak_overlayR90.png", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 1.0, }, } local overlayR90_normal = { name = "default_torch_overlayR90.png", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 1.0, }, } register_torch("torch_dead", S("Dead Torch"), S("Doesn't provide any light"), {"default_torch_ends.png","default_torch_bottom.png","default_torch_base.png"}, nil, nil, "default_torch_dead_inventory.png") register_torch("torch_weak", S("Weak Torch"), S("Provides a bit of light but it will eventually burn out"), {"default_torch_ends.png","default_torch_bottom.png","default_torch_base.png"}, overlay_tiles_weak, overlayR90_weak, "default_torch_weak_inventory.png", default.LIGHT_MAX-4) register_torch("torch", S("Torch"), S("It's bright and burns forever"), {"default_torch_ends.png","default_torch_bottom.png","default_torch_base.png"}, overlay_tiles_normal, overlayR90_normal, "default_torch_inventory.png", default.LIGHT_MAX-1) minetest.register_lbm({ label = "Upgrade wall torches", name = "default:replace_legacy_wall_torches", nodenames = { "default:torch", "default:torch_weak", "default:torch_dead" }, action = function(pos, node) local dir = minetest.wallmounted_to_dir(node.param2) if dir and (dir.x ~= 0 or dir.z ~= 0) then node.name = node.name .. "_wall" minetest.set_node(pos, node) end end, }) default.log("torch", "loaded")