## ## Menu settings for this game ## ## Multiplayer settings [Player] # If enabled, players drop their items when they die. drop_items_on_die (Drop items on death) bool true # If enabled, new players will start with a couple of initial items, set in the give_initial_items setting. give_initial_enable (Enable initial items) bool false # Comma-separated list of initial items to give to new players. You must use itemstrings as the item identifiers. This only works if give_initial_enable is active. give_initial_items (Initial items) string default:pick_stone,default:torch_weak 10 [World] # If enabled, the weather will change from time to time. weather_enable (Enable dynamic weather) bool true # If enabled, villages will no longer be generated. mapgen_disable_villages (Disable villages) bool false [Blocks] # This enables TNT. TNT is a block that, when ignited, will explode, deal damage and destroy blocks around it. # If disabled, all TNTs will be defused and thus unable to explode. tnt_enable (Enable TNT) bool true # The radius in which blocks will be destroyed by a TNT explosion. tnt_radius (TNT radius) int 3 0 # If enabled, players can sleep in beds. If the majority of all players currently in the game sleep in the bed at night, the night will be skipped. # If disabled, beds are just decoration and can't be interacted with. bed_enable (Enable sleeping in beds) bool true # If enabled, music players will be able to play music. # If disabled, music players will stay silent. music_enable (Enable music player playback) bool true [Mobs] # If enabled, only peaceful, non-hostile mobs will appear. Hostile mobs will disappear and cannot be spawned at all. # This setting is only read at startup. only_peaceful_mobs (Only peaceful mobs) bool false # If enabled, hostile mobs will not attack near the player spawn on multiplayer servers. This setting is ignored in singleplayer, mobs will attack regardless. # The safety radius is set in static_spawn_radius. mobs_safe_spawn (Safe spawn from mobs) bool true # Radius around the player spawn point in which mobs don't attack. # This is only the case in multiplayer servers and if the setting mobs_safe_spawn is enabled. In singleplayer, mobs will attack regardless. # # Additionally, this radius also specifies the radius around # spawn in which villages don't generate. static_spawn_radius (Spawn point safety radius) int 256 0 [Graphics and audio] # This will add an graphical effect that slightly darkens the edges of the screen. vignette_enable (Enable vignette) bool true # Enables blood particles when attacking mobs. # If disabled, there will be other, less “gruesome” particle effects. mobs_enable_blood (Enable blood) bool false # Enables ambient sounds, such as birds, crickets, etc. ambiance_enable (Enable ambient sounds) bool true