-- -- Functions/ABMs -- -- Saplings growing function default.grow_tree(pos, variety) local function grow() if variety == "apple" then minetest.place_schematic({x = pos.x-2, y = pos.y-1, z = pos.z-2}, minetest.get_modpath("default").."/schematics/default_tree.mts", "0", {}, false) elseif variety == "oak" then minetest.place_schematic({x = pos.x-2, y = pos.y-1, z = pos.z-2}, minetest.get_modpath("default").."/schematics/default_tree.mts", "0", {["default:leaves"] = "default:leaves_oak", ["default:tree"] = "default:tree_oak", ["default:apple"] = "air"}, false) elseif variety == "birch" then minetest.place_schematic({x = pos.x-1, y = pos.y-1, z = pos.z-1}, minetest.get_modpath("default").."/schematics/default_squaretree.mts", "0", {["default:leaves"] = "default:leaves_birch", ["default:tree"] = "default:tree_birch", ["default:apple"] = "air"}, false) end end minetest.remove_node(pos) minetest.after(0, grow) default.log(variety.." tree sapling grows at "..minetest.pos_to_string(pos), "info") end minetest.register_abm( -- apple trees or default trees { nodenames = {"default:sapling"}, interval = 10, chance = 40, action = function(pos, node) local is_soil = minetest.registered_nodes[minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name].groups.soil if is_soil == nil or is_soil == 0 then return end default.grow_tree(pos, "apple") end }) minetest.register_abm( -- oak trees { nodenames = {"default:sapling_oak"}, interval = 10, chance = 60, action = function(pos, node) local is_soil = minetest.registered_nodes[minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name].groups.soil if is_soil == nil or is_soil == 0 then return end default.grow_tree(pos, "oak") end }) minetest.register_abm( -- birch trees { nodenames = {"default:sapling_birch"}, interval = 10, chance = 50, action = function(pos, node) local is_soil = minetest.registered_nodes[minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name].groups.soil if is_soil == nil or is_soil == 0 then return end default.grow_tree(pos, "birch") end }) -- Vertical plants function default.dig_up(pos, node, digger) -- if digger == nil then return end local np = {x = pos.x, y = pos.y + 1, z = pos.z} local nn = minetest.get_node(np) if nn.name == node.name then minetest.node_dig(np, nn, digger) end end -- Leaf decay default.leafdecay_trunk_cache = {} default.leafdecay_enable_cache = true -- Spread the load of finding trunks default.leafdecay_trunk_find_allow_accumulator = 0 minetest.register_globalstep(function(dtime) local finds_per_second = 5000 default.leafdecay_trunk_find_allow_accumulator = math.floor(dtime * finds_per_second) end) default.after_place_leaves = function(pos, placer, itemstack, pointed_thing) local node = minetest.get_node(pos) node.param2 = 1 minetest.set_node(pos, node) end minetest.register_abm( -- leaf decay { nodenames = {"group:leafdecay"}, neighbors = {"air", "group:liquid"}, -- A low interval and a high inverse chance spreads the load interval = 2, chance = 3, action = function(p0, node, _, _) --print("leafdecay ABM at "..p0.x..", "..p0.y..", "..p0.z..")") local do_preserve = false local d = minetest.registered_nodes[node.name].groups.leafdecay if not d or d == 0 then --print("not groups.leafdecay") return end local n0 = minetest.get_node(p0) if n0.param2 ~= 0 then --print("param2 ~= 0") return end local p0_hash = nil if default.leafdecay_enable_cache then p0_hash = minetest.hash_node_position(p0) local trunkp = default.leafdecay_trunk_cache[p0_hash] if trunkp then local n = minetest.get_node(trunkp) local reg = minetest.registered_nodes[n.name] -- Assume ignore is a trunk, to make the thing work at the border of the active area if n.name == "ignore" or (reg and reg.groups.tree and reg.groups.tree ~= 0) then --print("cached trunk still exists") return end --print("cached trunk is invalid") -- Cache is invalid table.remove(default.leafdecay_trunk_cache, p0_hash) end end if default.leafdecay_trunk_find_allow_accumulator <= 0 then return end default.leafdecay_trunk_find_allow_accumulator = default.leafdecay_trunk_find_allow_accumulator - 1 -- Assume ignore is a trunk, to make the thing work at the border of the active area local p1 = minetest.find_node_near(p0, d, {"ignore", "group:tree"}) if p1 then do_preserve = true if default.leafdecay_enable_cache then --print("caching trunk") -- Cache the trunk default.leafdecay_trunk_cache[p0_hash] = p1 end end if not do_preserve then -- Drop stuff other than the node itself local itemstacks = minetest.get_node_drops(n0.name) for _, itemname in ipairs(itemstacks) do if minetest.get_item_group(n0.name, "leafdecay_drop") ~= 0 or itemname ~= n0.name then local p_drop = { x = p0.x - 0.5 + math.random(), y = p0.y - 0.5 + math.random(), z = p0.z - 0.5 + math.random(), } minetest.add_item(p_drop, itemname) end end -- Remove node minetest.remove_node(p0) nodeupdate(p0) end end }) minetest.register_abm( -- dirt and grass footsteps becomes dirt with grass if uncovered { nodenames = {"default:dirt", "default:dirt_with_grass_footsteps"}, interval = 2, chance = 40, action = function(pos, node) local above = {x=pos.x, y=pos.y+1, z=pos.z} local name = minetest.get_node(above).name local nodedef = minetest.registered_nodes[name] if nodedef and (nodedef.sunlight_propagates or nodedef.paramtype == "light") and nodedef.liquidtype == "none" and (minetest.get_node_light(above) or 0) >= 11 then minetest.set_node(pos, {name = "default:dirt_with_grass"}) end end }) minetest.register_abm( -- dirt with grass becomes dirt if covered { nodenames = {"default:dirt_with_grass"}, interval = 2, chance = 10, action = function(pos, node) local above = {x=pos.x, y=pos.y+1, z=pos.z} local name = minetest.get_node(above).name local nodedef = minetest.registered_nodes[name] if name ~= "ignore" and nodedef and not ((nodedef.sunlight_propagates or nodedef.paramtype == "light") and nodedef.liquidtype == "none") then minetest.set_node(pos, {name = "default:dirt"}) end end }) minetest.register_abm( -- grass expands { nodenames = {"default:grass"}, interval = 20, chance = 160, action = function(pos, node) local rx = math.random(0, 2) - 1 local rz = math.random(0, 2) - 1 local edgepos = {x = pos.x+rx, y = pos.y, z = pos.z+rz} local downpos = {x = pos.x+rx, y = pos.y-1, z = pos.z+rz} local edgenode = minetest.get_node(edgepos) local downnode = minetest.get_node(downpos) if edgenode.name == "air" and downnode.name ~= "air" and downnode.buildable_to == false and walkable == true then minetest.set_node(edgepos, {name = "default:grass"}) end end }) minetest.register_abm( -- cactus grows { nodenames = {"default:cactus"}, neighbors = {"group:sand"}, interval = 20, chance = 10, action = function(pos, node) pos.y = pos.y-1 local name = minetest.get_node(pos).name if minetest.get_item_group(name, "sand") ~= 0 then pos.y = pos.y+1 local height = 0 while minetest.get_node(pos).name == "default:cactus" and height < 3 do height = height+1 pos.y = pos.y+1 end if height < 3 then if minetest.get_node(pos).name == "air" then minetest.set_node(pos, {name="default:cactus"}) end end end end, }) minetest.register_abm( -- papyrus grows { nodenames = {"default:papyrus"}, neighbors = {"default:sand", "default:dirt_with_grass", "default_dirt"}, interval = 20, chance = 10, action = function(pos, node) pos.y = pos.y-1 local name = minetest.get_node(pos).name if name == "default:sand" or name == "default:dirt" or name == "default:dirt_with_grass" then if minetest.find_node_near(pos, 3, {"group:water"}) == nil then return end pos.y = pos.y+1 local height = 0 while minetest.get_node(pos).name == "default:papyrus" and height < 3 do height = height+1 pos.y = pos.y+1 end if height < 3 then if minetest.get_node(pos).name == "air" then minetest.set_node(pos, {name="default:papyrus"}) end end end end, }) minetest.register_abm( -- torch flame { nodenames = {"default:torch", "default:torch_weak"}, interval = 5, chance = 1, action = function(pos, node) minetest.add_particlespawner( { amount = 10, time = 5, minpos = {x = pos.x-0.1, y = pos.y-0.4, z = pos.z-0.1}, maxpos = {x = pos.x+0.1, y = pos.y, z = pos.z+0.1}, minvel = {x = -0.3, y = 0.3, z = -0.3}, maxvel = {x = 0.3, y = 1, z = 0.3}, minacc = {x = 0, y = 0.5, z = -0}, maxacc = {x = 0, y = 2, z = 0}, minexptime = 0.3, maxexptime = 0.6, minsize = 4, maxsize = 6, texture = "spark.png" }) end }) minetest.register_abm( -- weak torchs burn out and die after ~3 minutes { nodenames = {"default:torch_weak"}, interval = 3, chance = 60, action = function(pos, node) minetest.set_node(pos, {name = "default:torch_dead"}) end }) if minetest.setting_getbool("flowing_water_sounds") then minetest.register_abm( -- river water makes gurgling noises { nodenames = {"group:flowing_water"}, interval = 1, chance = 16, action = function(pos, node) minetest.sound_play( "default_water", { pos = pos, gain = 0.2, }) end }) end default.log("functions", "loaded")