-- -- Door mod -- By Kaadmy, for Pixture -- local S = minetest.get_translator("door") door = {} -- Registers a door function door.register_door(name, def) local box = {{-0.5, -0.5, -0.5, 0.5, 0.5, -0.5+1.5/16}} if not def.node_box_bottom then def.node_box_bottom = box end if not def.node_box_top then def.node_box_top = box end if not def.selection_box_bottom then def.selection_box_bottom= box end if not def.selection_box_top then def.selection_box_top = box end if not def.sound_close_door then def.sound_close_door = "door_close" end if not def.sound_open_door then def.sound_open_door = "door_open" end minetest.register_craftitem( name, { description = def.description, inventory_image = def.inventory_image, groups = def.groups, on_place = function(itemstack, placer, pointed_thing) if not pointed_thing.type == "node" then return itemstack end local ptu = pointed_thing.under local nu = minetest.get_node(ptu) if minetest.registered_nodes[nu.name].on_rightclick then return minetest.registered_nodes[nu.name].on_rightclick( ptu, nu, placer, itemstack) end local pt = pointed_thing.above local pt2 = {x=pt.x, y=pt.y, z=pt.z} pt2.y = pt2.y+1 if not minetest.registered_nodes[minetest.get_node(pt).name].buildable_to or not minetest.registered_nodes[minetest.get_node(pt2).name].buildable_to or not placer or not placer:is_player() then return itemstack end local p2 = minetest.dir_to_facedir(placer:get_look_dir()) local pt3 = {x=pt.x, y=pt.y, z=pt.z} if p2 == 0 then pt3.x = pt3.x-1 elseif p2 == 1 then pt3.z = pt3.z+1 elseif p2 == 2 then pt3.x = pt3.x+1 elseif p2 == 3 then pt3.z = pt3.z-1 end if minetest.get_item_group(minetest.get_node(pt3).name, "door") == 0 then minetest.set_node(pt, {name=name.."_b_1", param2=p2}) minetest.set_node(pt2, {name=name.."_t_1", param2=p2}) else minetest.set_node(pt, {name=name.."_b_2", param2=p2}) minetest.set_node(pt2, {name=name.."_t_2", param2=p2}) minetest.get_meta(pt):set_int("right", 1) minetest.get_meta(pt2):set_int("right", 1) end if def.sounds and def.sounds.place then minetest.sound_play(def.sounds.place, {pos=pt}, true) end if not minetest.settings:get_bool("creative_mode") then itemstack:take_item() end return itemstack end, }) local tt = def.tiles_top local tb = def.tiles_bottom local function after_dig_node(pos, name, digger) local node = minetest.get_node(pos) if node.name == name then minetest.node_dig(pos, node, digger) end end local function on_rightclick(pos, dir, check_name, replace, replace_dir, params) pos.y = pos.y+dir if not minetest.get_node(pos).name == check_name then return end local p2 = minetest.get_node(pos).param2 p2 = params[p2+1] minetest.swap_node(pos, {name=replace_dir, param2=p2}) pos.y = pos.y-dir minetest.swap_node(pos, {name=replace, param2=p2}) local snd_1 = def.sound_close_door local snd_2 = def.sound_open_door if params[1] == 3 then snd_1 = def.sound_open_door snd_2 = def.sound_close_door end if minetest.get_meta(pos):get_int("right") ~= 0 then minetest.sound_play( snd_1, { pos = pos, gain = 0.8, max_hear_distance = 10 }, true) else minetest.sound_play( snd_2, { pos = pos, gain = 0.8, max_hear_distance = 10 }, true) end end local function check_player_priv(pos, player) if not def.only_placer_can_open then return true end local meta = minetest.get_meta(pos) local pn = player:get_player_name() end local groups_node = table.copy(def.groups) groups_node.not_in_creative_inventory = 1 minetest.register_node( name.."_b_1", { tiles = {tb[2], tb[2], tb[2], tb[2], tb[1], tb[1].."^[transformfx"}, paramtype = "light", paramtype2 = "facedir", drop = name, drawtype = "nodebox", node_box = { type = "fixed", fixed = def.node_box_bottom }, selection_box = { type = "fixed", fixed = def.selection_box_bottom }, groups = groups_node, after_dig_node = function(pos, oldnode, oldmetadata, digger) pos.y = pos.y+1 after_dig_node(pos, name.."_t_1", digger) end, on_rightclick = function(pos, node, clicker) if check_player_priv(pos, clicker) then on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0}) end end, is_ground_content = false, can_dig = check_player_priv, sounds = def.sounds, sunlight_propagates = def.sunlight }) minetest.register_node( name.."_t_1", { tiles = {tt[2], tt[2], tt[2], tt[2], tt[1], tt[1].."^[transformfx"}, paramtype = "light", paramtype2 = "facedir", drop = "", drawtype = "nodebox", node_box = { type = "fixed", fixed = def.node_box_top }, selection_box = { type = "fixed", fixed = def.selection_box_top }, groups = groups_node, after_dig_node = function(pos, oldnode, oldmetadata, digger) pos.y = pos.y-1 after_dig_node(pos, name.."_b_1", digger) end, on_rightclick = function(pos, node, clicker) if check_player_priv(pos, clicker) then on_rightclick(pos, -1, name.."_b_1", name.."_t_2", name.."_b_2", {1,2,3,0}) end end, is_ground_content = false, can_dig = check_player_priv, sounds = def.sounds, sunlight_propagates = def.sunlight, }) minetest.register_node( name.."_b_2", { tiles = {tb[2], tb[2], tb[2], tb[2], tb[1].."^[transformfx", tb[1]}, paramtype = "light", paramtype2 = "facedir", drop = name, drawtype = "nodebox", node_box = { type = "fixed", fixed = def.node_box_bottom }, selection_box = { type = "fixed", fixed = def.selection_box_bottom }, groups = groups_node, after_dig_node = function(pos, oldnode, oldmetadata, digger) pos.y = pos.y+1 after_dig_node(pos, name.."_t_2", digger) end, on_rightclick = function(pos, node, clicker) if check_player_priv(pos, clicker) then on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2}) end end, is_ground_content = false, can_dig = check_player_priv, sounds = def.sounds, sunlight_propagates = def.sunlight }) minetest.register_node( name.."_t_2", { tiles = {tt[2], tt[2], tt[2], tt[2], tt[1].."^[transformfx", tt[1]}, paramtype = "light", paramtype2 = "facedir", drop = "", drawtype = "nodebox", node_box = { type = "fixed", fixed = def.node_box_top }, selection_box = { type = "fixed", fixed = def.selection_box_top }, groups = groups_node, after_dig_node = function(pos, oldnode, oldmetadata, digger) pos.y = pos.y-1 after_dig_node(pos, name.."_b_2", digger) end, on_rightclick = function(pos, node, clicker) if check_player_priv(pos, clicker) then on_rightclick(pos, -1, name.."_b_2", name.."_t_1", name.."_b_1", {3,0,1,2}) end end, is_ground_content = false, can_dig = check_player_priv, sounds = def.sounds, sunlight_propagates = def.sunlight }) end door.register_door( "door:door_wood", { description = S("Wooden Door"), inventory_image = "door_wood.png", groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1}, tiles_top = {"door_wood_a.png", "door_wood_side.png"}, tiles_bottom = {"door_wood_b.png", "door_wood_side.png"}, sounds = default.node_sound_wood_defaults(), sunlight = false, }) crafting.register_craft( { output = "door:door_wood", items = { "default:fiber 6", "default:stick 7", "group:planks 2", } }) door.register_door( "door:door_stone", { description = S("Stone Door"), inventory_image = "door_stone.png", groups = {cracky=3,oddly_breakable_by_hand=1,door=1}, tiles_top = {"door_stone_a.png", "door_stone_side.png"}, tiles_bottom = {"door_stone_b.png", "door_stone_side.png"}, sounds = default.node_sound_stone_defaults(), sunlight = false, }) crafting.register_craft( { output = "door:door_stone", items = { "default:fiber 6", "default:stick 7", "group:stone 2", } }) -- Achievements achievements.register_achievement( "adoorable", { title = S("Adoorable"), description = S("Craft a door."), times = 1, craftitem = "group:door", }) default.log("mod:door", "loaded")