#day-night cycle is 12 min(about) time_speed = 120 # movement movement_acceleration_default = 3.6 movement_acceleration_fast = 7.0 movement_acceleration_air = 3.2 movement_speed_walk = 4.2 movement_speed_fast = 7.0 movement_speed_crouch = 2.2 movement_speed_climb = 2.6 movement_speed_descend = 3.0 movement_speed_jump = 6.8 movement_liquid_fluidity = 0.9 movement_liquid_sink = 11.0 movement_gravity = 9.4 # privs default_privs = interact, shout, spawn, fast, player_skin # if you're given the inital stuff; a stone pick and 10 torches give_initial_stuff = false # possible player skins; make sure they exist in the form "player_skins_[skin].png"! player_skins_names = male,female # if you drop items in your inventory when you die drop_items_on_die = true # mob stuff mobs_enable_blood = false # if beds can be slept in bed_enabled = true # if music players are usable music_enable = true music_track = music_greyarms # if dynamically changing weather is enabled weather_enable = true weather_snow_enable = false # if pvp is enabled enable_pvp = true # tnt is enabled tnt_enable = true # if testing stuff is enabled testing_enable = false # if hunger is enabled hunger_enable = true hunger_step = 3 # headbars headbars_enable = true headbars_scale = 1 # private messages pm_enable_saving = true # ambience noises flowing_water_sounds = true # server(user stuff) max_users = 16 player_transfer_distance = 5 # 80 nodes # server(performance stuff) max_block_generate_distance = 5 max_block_send_distance = 3 max_simultaneous_block_sends_per_client = 20 max_simultaneous_block_sends_server_total = 100 time_send_interval = 5 active_block_range = 4 server_map_save_interval = 20 # mapgen # NP: offset, scale, (spread factors), seed offset, number of octaves, persistence, lacunarity # generic water_level = 1 mg_flags = trees, caves mg_biome_np_humidity = 50, 20, (600, 850, 600), 31478, 2, 0.5, 2.0 # mapgen v6 mgv6_spflags = nojungles mgv6_freq_desert = 0.65 mgv6_freq_beach = -0.04 #mapgen v7 mgv7_np_terrain_base = 10, 25, (750, 1500, 750), 88533, 5, 0.65, 2, 2 # valleys mapgen mg_valleys_river_size = 5 mg_valleys_river_depth = 2 mg_valleys_np_biome_humidity = 50, 20, (600, 850, 600), 31478, 2, 0.5, 2.0 mg_valleys_np_terrain_height = 10, 25, (750, 1500, 750), 88533, 5, 0.65, 2, 2