-- -- Node definitions of simple, non-interactive nodes -- local S = minetest.get_translator("default") -- Ores minetest.register_node( "default:stone_with_sulfur", { description = S("Stone with Sulfur"), tiles = {"default_stone.png^default_mineral_sulfur.png"}, groups = {cracky = 2, stone = 1, not_in_craft_guide = 1}, drop = "default:lump_sulfur", sounds = default.node_sound_stone_defaults(), }) minetest.register_node( "default:stone_with_graphite", { description = S("Stone with Graphite"), tiles = {"default_stone.png^default_mineral_graphite.png"}, groups = {cracky = 2, stone = 1, not_in_craft_guide = 1}, drop = "default:sheet_graphite", sounds = default.node_sound_stone_defaults(), }) minetest.register_node( "default:stone_with_coal", { description = S("Stone with Coal"), tiles = {"default_stone.png^default_mineral_coal.png"}, groups = {cracky = 2, stone = 1, not_in_craft_guide = 1}, drop = "default:lump_coal", sounds = default.node_sound_stone_defaults(), }) minetest.register_node( "default:stone_with_iron", { description = S("Stone with Iron"), tiles = {"default_stone.png^default_mineral_iron.png"}, groups = {cracky = 2, stone = 1, not_in_craft_guide = 1}, drop = "default:lump_iron", sounds = default.node_sound_stone_defaults(), }) minetest.register_node( "default:stone_with_tin", { description = S("Stone with Tin"), tiles = {"default_stone.png^default_mineral_tin.png"}, groups = {cracky = 1, stone = 1, not_in_craft_guide = 1}, drop = "default:lump_tin", sounds = default.node_sound_stone_defaults(), }) minetest.register_node( "default:stone_with_copper", { description = S("Stone with Copper"), tiles = {"default_stone.png^default_mineral_copper.png"}, groups = {cracky = 1, stone = 1, not_in_craft_guide = 1}, drop = "default:lump_copper", sounds = default.node_sound_stone_defaults(), }) -- Stonelike minetest.register_node( "default:stone", { description = S("Stone"), tiles = {"default_stone.png"}, groups = {cracky = 2, stone = 1}, drop = "default:cobble", sounds = default.node_sound_stone_defaults(), }) minetest.register_node( "default:cobble", { description = S("Cobble"), tiles = {"default_cobbles.png"}, stack_max = 240, groups = {cracky = 3, stone = 1}, sounds = default.node_sound_stone_defaults(), is_ground_content = false, }) minetest.register_node( "default:reinforced_cobble", { description = S("Reinforced Cobble"), tiles = {"default_reinforced_cobbles.png"}, is_ground_content = false, groups = {cracky = 1, stone = 1}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node( "default:gravel", { description = S("Gravel"), tiles = {"default_gravel.png"}, groups = {crumbly = 2, falling_node = 1}, sounds = default.node_sound_dirt_defaults( { footstep = {name = "default_crunch_footstep", gain = 0.45}, }), }) -- Material blocks minetest.register_node( "default:block_coal", { description = S("Coal Block"), tiles = {"default_block_coal.png"}, groups = {cracky = 3, oddly_breakable_by_hand = 3}, sounds = default.node_sound_wood_defaults(), }) minetest.register_node( "default:block_wrought_iron", { description = S("Wrought Iron Block"), tiles = {"default_block_wrought_iron.png"}, groups = {cracky = 2}, sounds = default.node_sound_stone_defaults(), is_ground_content = false, }) minetest.register_node( "default:block_steel", { description = S("Steel Block"), tiles = {"default_block_steel.png"}, groups = {cracky = 2}, sounds = default.node_sound_stone_defaults(), is_ground_content = false, }) minetest.register_node( "default:block_carbon_steel", { description = S("Carbon Steel Block"), tiles = {"default_block_carbon_steel.png"}, groups = {cracky = 1}, sounds = default.node_sound_stone_defaults(), is_ground_content = false, }) minetest.register_node( "default:block_bronze", { description = S("Bronze Block"), tiles = {"default_block_bronze.png"}, groups = {cracky = 1}, sounds = default.node_sound_stone_defaults(), is_ground_content = false, }) -- Soil minetest.register_node( "default:dirt", { description = S("Dirt"), tiles = {"default_dirt.png"}, stack_max = 240, groups = {crumbly = 3, soil = 1, normal_dirt = 1, plantable_soil = 1, fall_damage_add_percent = -5}, sounds = default.node_sound_dirt_defaults(), }) minetest.register_node( "default:dry_dirt", { description = S("Dry Dirt"), tiles = {"default_dry_dirt.png"}, stack_max = 240, groups = {crumbly = 3, soil = 1, dry_dirt = 1, plantable_dry = 1, fall_damage_add_percent = -10}, sounds = default.node_sound_dirt_defaults(), }) minetest.register_node( "default:swamp_dirt", { description = S("Swamp Dirt"), tiles = {"default_swamp_dirt.png"}, stack_max = 240, groups = {crumbly = 3, soil = 1, swamp_dirt = 1, plantable_soil = 1, fall_damage_add_percent = -10}, sounds = default.node_sound_dirt_defaults(), }) minetest.register_node( "default:dirt_with_dry_grass", { description = S("Dirt with Dry Grass"), tiles = { "default_dry_grass.png", "default_dirt.png", "default_dirt.png^default_dry_grass_side.png" }, groups = {crumbly = 3, soil = 1, normal_dirt = 1, plantable_sandy = 1, grass_cover = 1, fall_damage_add_percent = -5, not_in_craft_guide = 1}, drop = { max_items = 3, items = { {items = {"default:dirt"}, rarity = 1}, {items = {"default:dry_grass 4"}, rarity = 12}, {items = {"default:dry_grass 2"}, rarity = 6}, {items = {"default:dry_grass 1"}, rarity = 2}, } }, sounds = default.node_sound_dirt_defaults( { footstep = {name = "default_soft_footstep", gain = 0.3}, }), }) minetest.register_node( "default:dirt_with_swamp_grass", { description = S("Dirt with Swamp Grass"), tiles = { "default_swamp_grass.png", "default_swamp_dirt.png", "default_swamp_dirt.png^default_swamp_grass_side.png" }, groups = {crumbly = 3, soil = 1, swamp_dirt = 1, plantable_soil = 1, grass_cover = 1, fall_damage_add_percent = -5, not_in_craft_guide = 1}, drop = { max_items = 3, items = { {items = {"default:swamp_dirt"}, rarity = 1}, {items = {"default:swamp_grass 6"}, rarity = 14}, {items = {"default:swamp_grass 3"}, rarity = 7}, {items = {"default:swamp_grass 2"}, rarity = 3}, } }, sounds = default.node_sound_dirt_defaults( { footstep = {name = "default_soft_footstep", gain = 0.5}, }), }) minetest.register_node( "default:dirt_with_grass", { description = S("Dirt with Grass"), tiles = { "default_grass.png", "default_dirt.png", "default_dirt.png^default_grass_side.png" }, groups = {crumbly = 3, soil = 1, normal_dirt = 1, plantable_soil = 1, grass_cover = 1, fall_damage_add_percent = -5, not_in_craft_guide = 1}, drop = { max_items = 3, items = { {items = {"default:dirt"}, rarity = 1}, {items = {"default:grass 10"}, rarity = 30}, {items = {"default:grass 3"}, rarity = 9}, {items = {"default:grass 2"}, rarity = 6}, {items = {"default:grass 1"}, rarity = 3}, } }, sounds = default.node_sound_dirt_defaults( { footstep = {name = "default_soft_footstep", gain = 0.4}, }), }) minetest.register_node( "default:dirt_with_grass_footsteps", { description = S("Dirt with Grass and Footsteps"), tiles = {"default_grass_footstep.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"}, groups = {crumbly = 3, soil = 1, normal_dirt = 1, plantable_soil = 1, grass_cover = 1, fall_damage_add_percent = -5, not_in_craft_guide = 1}, drop = { max_items = 3, items = { {items = {"default:dirt"}, rarity = 1}, {items = {"default:grass 10"}, rarity = 30}, {items = {"default:grass 3"}, rarity = 9}, {items = {"default:grass 2"}, rarity = 6}, {items = {"default:grass 1"}, rarity = 3}, } }, sounds = default.node_sound_dirt_defaults( { footstep = {name = "default_soft_footstep", gain = 0.4}, }), }) -- Paths minetest.register_node( "default:dirt_path", { description = S("Dirt Path"), drawtype = "nodebox", paramtype = "light", node_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, 0.5-2/16, 0.5} }, tiles = {"default_dirt.png"}, groups = {crumbly = 3, path = 1, fall_damage_add_percent = -10}, is_ground_content = false, sounds = default.node_sound_dirt_defaults(), }) minetest.register_node( "default:path_slab", { description = S("Dirt Path Slab"), drawtype = "nodebox", paramtype = "light", node_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -2/16, 0.5} }, tiles = {"default_dirt.png"}, groups = {crumbly = 3, slab = 2, fall_damage_add_percent = -10}, is_ground_content = false, sounds = default.node_sound_dirt_defaults(), }) minetest.register_node( "default:heated_dirt_path", { description = S("Heated Dirt Path"), drawtype = "nodebox", paramtype = "light", light_source = 6, node_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, 0.5-2/16, 0.5} }, tiles = {"default_dirt.png"}, groups = {crumbly = 3, path = 1, fall_damage_add_percent = -10}, is_ground_content = false, sounds = default.node_sound_dirt_defaults(), }) -- Brick minetest.register_node( "default:brick", { description = S("Brick Block"), tiles = {"default_brick.png"}, is_ground_content = false, groups = {cracky = 2}, sounds = default.node_sound_stone_defaults(), }) -- Sand minetest.register_node( "default:sand", { description = S("Sand"), tiles = {"default_sand.png"}, groups = {crumbly = 3, falling_node = 1, sand = 1, plantable_sandy = 1, fall_damage_add_percent = -10}, sounds = default.node_sound_sand_defaults(), }) minetest.register_node( "default:sandstone", { description = S("Sandstone"), tiles = {"default_sandstone.png"}, groups = {crumbly = 2, cracky = 3, sandstone = 1}, drop = "default:sand 2", sounds = default.node_sound_stone_defaults(), }) minetest.register_node( "default:compressed_sandstone", { description = S("Compressed Sandstone"), tiles = {"default_compressed_sandstone_top.png", "default_compressed_sandstone_top.png", "default_compressed_sandstone.png"}, groups = {cracky = 2, sandstone = 1}, is_ground_content = false, sounds = default.node_sound_stone_defaults(), }) -- Saplings minetest.register_node( "default:sapling", { description = S("Sapling"), drawtype = "plantlike", visual_scale = 1.0, tiles = {"default_sapling.png"}, inventory_image = "default_sapling_inventory.png", wield_image = "default_sapling_inventory.png", paramtype = "light", walkable = false, floodable = true, selection_box = { type = "fixed", fixed = {-0.4, -0.5, -0.4, 0.4, 0.4, 0.4}, }, groups = {snappy = 2, handy = 1, attached_node = 1, sapling = 1}, is_ground_content = false, sounds = default.node_sound_defaults(), on_timer = function(pos) default.grow_sapling(pos, "apple") end, on_construct = function(pos) default.begin_growing_sapling(pos) end, on_place = default.place_sapling, }) minetest.register_node( "default:sapling_oak", { description = S("Oak Sapling"), drawtype = "plantlike", visual_scale = 1.0, tiles = {"default_sapling_oak.png"}, inventory_image = "default_sapling_oak_inventory.png", wield_image = "default_sapling_oak_inventory.png", paramtype = "light", walkable = false, floodable = true, selection_box = { type = "fixed", fixed = {-0.4, -0.5, -0.4, 0.4, 0.4, 0.4}, }, groups = {snappy = 2, handy = 1, attached_node = 1, sapling = 1}, sounds = default.node_sound_defaults(), on_timer = function(pos) default.grow_sapling(pos, "oak") end, on_construct = function(pos) default.begin_growing_sapling(pos) end, on_place = default.place_sapling, }) minetest.register_node( "default:sapling_birch", { description = S("Birch Sapling"), drawtype = "plantlike", visual_scale = 1.0, tiles = {"default_sapling_birch.png"}, inventory_image = "default_sapling_birch_inventory.png", wield_image = "default_sapling_birch_inventory.png", paramtype = "light", walkable = false, floodable = true, selection_box = { type = "fixed", fixed = {-0.4, -0.5, -0.4, 0.4, 0.4, 0.4}, }, groups = {snappy = 2, handy = 1, attached_node = 1, sapling = 1}, is_ground_content = false, sounds = default.node_sound_defaults(), on_timer = function(pos) default.grow_sapling(pos, "birch") end, on_construct = function(pos) default.begin_growing_sapling(pos) end, on_place = default.place_sapling, }) -- Trees minetest.register_node( "default:tree", { description = S("Tree"), tiles = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"}, groups = {choppy = 2,tree = 1,oddly_breakable_by_hand = 1}, sounds = default.node_sound_wood_defaults(), }) minetest.register_node( "default:tree_oak", { description = S("Oak Tree"), tiles = {"default_tree_oak_top.png", "default_tree_oak_top.png", "default_tree_oak.png"}, groups = {choppy = 1, tree = 1, oddly_breakable_by_hand = 1}, sounds = default.node_sound_wood_defaults(), }) minetest.register_node( "default:tree_birch", { description = S("Birch Tree"), tiles = {"default_tree_birch_top.png", "default_tree_birch_top.png", "default_tree_birch.png"}, groups = {choppy = 2, tree = 1, oddly_breakable_by_hand = 1}, sounds = default.node_sound_wood_defaults(), }) -- Leaves minetest.register_node( "default:leaves", { description = S("Leaves"), drawtype = "allfaces_optional", visual_scale = 1.3, tiles = {"default_leaves.png"}, paramtype = "light", waving = 1, groups = {snappy = 3, leafdecay = 3, fall_damage_add_percent = -10, leaves = 1}, drop = { max_items = 1, items = { { items = {"default:sapling"}, rarity = 10, }, { items = {"default:leaves"}, } } }, sounds = default.node_sound_leaves_defaults(), }) minetest.register_node( "default:leaves_oak", { description = S("Oak Leaves"), drawtype = "allfaces_optional", visual_scale = 1.3, tiles = {"default_leaves_oak.png"}, paramtype = "light", waving = 1, groups = {snappy = 3, leafdecay = 4, fall_damage_add_percent = -5, leaves = 1}, drop = { max_items = 1, items = { { items = {"default:sapling_oak"}, rarity = 10, }, { items = {"default:leaves_oak"}, } } }, sounds = default.node_sound_leaves_defaults(), }) minetest.register_node( -- looks just like default oak leaves, except they decay much farther "default:leaves_oak_huge", { description = S("Oak Leaves (Huge)"), drawtype = "allfaces_optional", visual_scale = 1.3, tiles = {"default_leaves_oak.png"}, paramtype = "light", waving = 1, groups = {snappy = 3, leafdecay = 10, fall_damage_add_percent = -5, leaves = 1, not_in_creative_inventory = 1}, drop = { max_items = 1, items = { { items = {"default:sapling_oak"}, rarity = 40, }, { items = {"default:leaves_oak"}, rarity = 10, } } }, sounds = default.node_sound_leaves_defaults(), }) minetest.register_node( "default:leaves_birch", { description = S("Birch Leaves"), drawtype = "allfaces_optional", visual_scale = 1.3, tiles = {"default_leaves_birch.png"}, paramtype = "light", waving = 1, groups = {snappy = 3, leafdecay = 6, fall_damage_add_percent = -5, leaves = 1}, drop = { max_items = 1, items = { { items = {"default:sapling_birch"}, rarity = 10, }, { items = {"default:leaves_birch"}, } } }, sounds = default.node_sound_leaves_defaults(), }) minetest.register_node( "default:dry_leaves", { description = S("Dry Leaves"), drawtype = "allfaces_optional", visual_scale = 1.3, tiles = {"default_dry_leaves.png"}, paramtype = "light", waving = 1, groups = {snappy = 3, leafdecay = 3, fall_damage_add_percent = -20, leaves = 1}, drop = { max_items = 1, items = { { items = {"default:dry_leaves"}, }, { items = {"default:dry_grass"}, rarity = 6, } } }, sounds = default.node_sound_leaves_defaults(), }) -- Cacti minetest.register_node( "default:cactus", { description = S("Cactus"), drawtype = "nodebox", paramtype = "light", node_box = { type = "fixed", fixed = { {-0.5+(1/8), -0.5, -0.5+(1/8), 0.5-(1/8), 0.5, 0.5-(1/8)}, {-0.5, -0.5, -0.5+(1/3), 0.5, 0.5-(1/3), 0.5-(1/3)}, {-0.5+(1/3), -0.5, -0.5, 0.5-(1/3), 0.5-(1/3), 0.5}, }, }, selection_box = { type = "fixed", fixed = { {-0.5+(1/8), -0.5, -0.5+(1/8), 0.5-(1/8), 0.5, 0.5-(1/8)}, }, }, tiles = {"default_cactus_top.png", "default_cactus_top.png", "default_cactus_sides.png"}, -- damage_per_second = 1, groups = {snappy = 2, choppy = 2, fall_damage_add_percent = 20, food = 2}, sounds = default.node_sound_wood_defaults(), after_dig_node = function(pos, node, metadata, digger) default.dig_up(pos, node, digger) end, on_use = minetest.item_eat({hp = 2, sat = 5}), }) -- Rope minetest.register_node( "default:rope", { description = S("Rope"), drawtype = "nodebox", tiles = {"default_rope.png"}, inventory_image = "default_rope_inventory.png", wield_image = "default_rope_inventory.png", paramtype = "light", walkable = false, climbable = true, sunlight_propagates = true, node_box = { type = "fixed", fixed = {-1/16, -0.5, -1/16, 1/16, 0.5, 1/16}, }, groups = {snappy = 3}, is_ground_content = false, sounds = default.node_sound_leaves_defaults(), after_dig_node = function(pos, node, metadata, digger) default.dig_down(pos, node, digger) end, }) -- Papyrus minetest.register_node( "default:papyrus", { description = S("Papyrus"), drawtype = "nodebox", tiles = {"default_papyrus.png"}, inventory_image = "default_papyrus_inventory.png", wield_image = "default_papyrus_inventory.png", paramtype = "light", walkable = false, climbable = true, selection_box = { type = "fixed", fixed = {-0.5+(2/16), -0.5, -0.5+(2/16), 0.5-(2/16), 0.5, 0.5-(2/16)} }, node_box = { type = "fixed", fixed = { {-0.5+(2/16), -0.5, -0.5+(2/16), -0.5+(4/16), 0.5, -0.5+(4/16)}, {0.5-(2/16), -0.5, -0.5+(2/16), 0.5-(4/16), 0.5, -0.5+(4/16)}, {-0.5+(2/16), -0.5, 0.5-(2/16), -0.5+(4/16), 0.5, 0.5-(4/16)}, {0.5-(2/16), -0.5, 0.5-(2/16), 0.5-(4/16), 0.5, 0.5-(4/16)}, {-1/16, -0.5, -1/16, 1/16, 0.5, 1/16}, } }, groups = {snappy = 3}, sounds = default.node_sound_leaves_defaults(), after_dig_node = function(pos, node, metadata, digger) default.dig_up(pos, node, digger) end, }) -- Glass minetest.register_node( "default:glass", { description = S("Glass"), drawtype = "glasslike_framed_optional", tiles = {"default_glass_frame.png", "default_glass.png"}, paramtype = "light", sunlight_propagates = true, groups = {snappy = 2,cracky = 3,oddly_breakable_by_hand = 2, glass=1}, is_ground_content = false, sounds = default.node_sound_glass_defaults(), }) -- Fences minetest.register_node( "default:fence", { description = S("Wooden Fence"), drawtype = "fencelike", tiles = {"default_wood.png^default_fence_overlay.png"}, inventory_image = "default_fence.png", wield_image = "default_fence.png", paramtype = "light", collision_box = { type = "fixed", fixed = {-0.4, -0.5, -0.4, 0.4, 1.0, 0.4}, }, groups = {snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, fence = 1}, is_ground_content = false, sounds = default.node_sound_wood_defaults(), after_dig_node = function(pos, node, metadata, digger) default.dig_up(pos, node, digger) end, }) minetest.register_node( "default:fence_oak", { description = S("Oak Fence"), drawtype = "fencelike", tiles = {"default_wood_oak.png^default_fence_overlay.png"}, inventory_image = "default_fence_oak.png", wield_image = "default_fence_oak.png", paramtype = "light", collision_box = { type = "fixed", fixed = {-0.4, -0.5, -0.4, 0.4, 1.0, 0.4}, }, groups = {snappy = 1, choppy = 1, oddly_breakable_by_hand = 1, fence = 1}, is_ground_content = false, sounds = default.node_sound_wood_defaults(), after_dig_node = function(pos, node, metadata, digger) default.dig_up(pos, node, digger) end, }) minetest.register_node( "default:fence_birch", { description = S("Birch Fence"), drawtype = "fencelike", tiles = {"default_wood_birch.png^default_fence_overlay.png"}, inventory_image = "default_fence_birch.png", wield_image = "default_fence_birch.png", paramtype = "light", collision_box = { type = "fixed", fixed = {-0.4, -0.5, -0.4, 0.4, 1.0, 0.4}, }, groups = {snappy = 1, choppy = 1, oddly_breakable_by_hand = 1, fence = 1}, is_ground_content = false, sounds = default.node_sound_wood_defaults(), after_dig_node = function(pos, node, metadata, digger) default.dig_up(pos, node, digger) end, }) -- Ladder minetest.register_node( "default:ladder", { description = S("Ladder"), drawtype = "nodebox", tiles = { "default_ladder_sides.png", "default_ladder_sides.png", "default_ladder_sides.png", "default_ladder_sides.png", "default_ladder_sides.png", "default_ladder.png" }, inventory_image = "default_ladder_inventory.png", wield_image = "default_ladder_inventory.png", paramtype = "light", paramtype2 = "facedir", walkable = false, climbable = true, node_box = { type = "fixed", fixed = { {-0.5+(1/16), -0.5, 0.5, -0.5+(4/16), 0.5, 0.5-(2/16)}, {0.5-(1/16), -0.5, 0.5, 0.5-(4/16), 0.5, 0.5-(2/16)}, {-0.5+(4/16), 0.5-(3/16), 0.5, 0.5-(4/16), 0.5-(5/16), 0.5-(1/16)}, {-0.5+(4/16), -0.5+(3/16), 0.5, 0.5-(4/16), -0.5+(5/16), 0.5-(1/16)} } }, selection_box = { type = "fixed", fixed = { {-0.5, -0.5, 0.5, 0.5, 0.5, 0.5-(2/15)} } }, groups = {snappy = 2, choppy = 2, oddly_breakable_by_hand = 3}, is_ground_content = false, sounds = default.node_sound_wood_defaults(), }) -- Planks minetest.register_node( "default:planks", { description = S("Wooden Planks"), tiles = {"default_wood.png"}, groups = {planks = 1, wood = 1, snappy = 3, choppy = 3, oddly_breakable_by_hand = 3}, is_ground_content = false, sounds = default.node_sound_wood_defaults(), }) minetest.register_node( "default:planks_oak", { description = S("Oak Planks"), tiles = {"default_wood_oak.png"}, groups = {planks = 1, wood = 1, snappy = 2, choppy = 2, oddly_breakable_by_hand = 3}, is_ground_content = false, sounds = default.node_sound_wood_defaults(), }) minetest.register_node( "default:planks_birch", { description = S("Birch Planks"), tiles = {"default_wood_birch.png"}, groups = {planks = 1, wood = 1, snappy = 2, choppy = 2, oddly_breakable_by_hand = 2}, is_ground_content = false, sounds = default.node_sound_wood_defaults(), }) -- Frames minetest.register_node( "default:frame", { description = S("Frame"), tiles = {"default_frame.png"}, is_ground_content = false, groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1}, is_ground_content = false, sounds = default.node_sound_wood_defaults(), }) minetest.register_node( "default:reinforced_frame", { description = S("Reinforced Frame"), tiles = {"default_reinforced_frame.png"}, is_ground_content = false, groups = {wood = 1, choppy = 1}, is_ground_content = false, sounds = default.node_sound_wood_defaults(), }) -- Fern minetest.register_node( "default:fern", { description = S("Fern"), drawtype = "plantlike", selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5} }, visual_scale = 1.15, tiles = {"default_fern.png"}, inventory_image = "default_fern_inventory.png", wield_image = "default_fern_inventory.png", paramtype = "light", waving = 1, walkable = false, buildable_to = true, floodable = true, groups = {snappy = 2, dig_immediate = 3, attached_node = 1, fern = 1}, sounds = default.node_sound_leaves_defaults(), }) -- Flowers minetest.register_node( "default:flower", { description = S("Flower"), drawtype = "nodebox", node_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -0.5 + (1 / 16), 0.5} }, tiles = {"default_flowers.png"}, inventory_image = "default_flowers_inventory.png", wield_image = "default_flowers_inventory.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, floodable = true, groups = {snappy = 2, dig_immediate = 3, attached_node = 1, flower = 1}, sounds = default.node_sound_leaves_defaults(), }) -- Grasses minetest.register_node( "default:swamp_grass", { description = S("Swamp Grass Clump"), drawtype = "plantlike", selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5} }, visual_scale = 1.15, tiles = {"default_swamp_grass_clump.png"}, inventory_image = "default_swamp_grass_clump_inventory.png", wield_image = "default_swamp_grass_clump_inventory.png", paramtype = "light", waving = 1, walkable = false, buildable_to = true, floodable = true, groups = {snappy = 2, dig_immediate = 3, attached_node = 1, grass = 1, swamp_grass = 1, green_grass = 1}, sounds = default.node_sound_leaves_defaults(), }) minetest.register_node( "default:dry_grass", { description = S("Dry Grass Clump"), drawtype = "plantlike", selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5} }, visual_scale = 1.15, tiles = {"default_dry_grass_clump.png"}, inventory_image = "default_dry_grass_clump_inventory.png", wield_image = "default_dry_grass_clump_inventory.png", paramtype = "light", waving = 1, walkable = false, buildable_to = true, floodable = true, groups = {snappy = 2, dig_immediate = 3, attached_node = 1, grass = 1, dry_grass = 1}, sounds = default.node_sound_leaves_defaults(), }) minetest.register_node( "default:grass", { description = S("Grass Clump"), drawtype = "plantlike", selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5} }, visual_scale = 1.15, tiles = {"default_grass_clump.png"}, inventory_image = "default_grass_clump_inventory.png", wield_image = "default_grass_clump_inventory.png", paramtype = "light", waving = 1, walkable = false, buildable_to = true, floodable = true, groups = {snappy = 2, dig_immediate = 3, attached_node = 1, grass = 1, normal_grass = 1, green_grass = 1}, sounds = default.node_sound_leaves_defaults(), }) minetest.register_node( "default:tall_grass", { description = S("Tall Grass Clump"), drawtype = "plantlike", selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5} }, visual_scale = 1.15, tiles = {"default_grass_clump_tall.png"}, inventory_image = "default_grass_clump_tall_inventory.png", wield_image = "default_grass_clump_tall_inventory.png", drop = "default:grass", paramtype = "light", waving = 1, walkable = false, buildable_to = true, floodable = true, groups = {snappy = 2, dig_immediate = 3, attached_node = 1, grass = 1, normal_grass = 1, green_grass = 1}, sounds = default.node_sound_leaves_defaults(), }) -- Thistle minetest.register_node( "default:thistle", { description = S("Thistle"), drawtype = "plantlike", selection_box = { type = "fixed", fixed = {-6/16, -0.5, -6/16, 6/16, 0.5, 6/16} }, tiles = {"default_thistle.png"}, inventory_image = "default_thistle_inventory.png", wield_image = "default_thistle_inventory.png", paramtype = "light", walkable = false, floodable = true, damage_per_second = 1, groups = {snappy = 3, dig_immediate = 3, falling_node = 1}, sounds = default.node_sound_leaves_defaults(), after_dig_node = function(pos, node, metadata, digger) default.dig_up(pos, node, digger) end, on_flood = function(pos, oldnode, newnode) default.dig_up(pos, oldnode) end, }) -- Food minetest.register_node( "default:apple", { description = S("Apple"), drawtype = "nodebox", visual_scale = 1.0, tiles = {"default_apple_top.png", "default_apple_bottom.png", "default_apple_side.png"}, inventory_image = "default_apple.png", wield_image = "default_apple.png", paramtype = "light", node_box = { type = "fixed", fixed = { {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25}, {-1/8, 0.25, -1/8, 1/8, 0.5, 1/8}, }, }, sunlight_propagates = true, walkable = false, floodable = true, groups = {snappy = 3, handy = 2, leafdecay = 3, leafdecay_drop = 1, food = 2}, on_use = minetest.item_eat({hp = 2, sat = 10}), sounds = default.node_sound_defaults(), }) minetest.register_node( "default:clam", { description = S("Clam"), drawtype = "nodebox", tiles = {"default_clam.png"}, inventory_image = "default_clam_inventory.png", wield_image = "default_clam_inventory.png", paramtype = "light", node_box = { type = "fixed", fixed = { {-3/16, -0.5, -3/16, 3/16, -6/16, 3/16}, }, }, sunlight_propagates = true, walkable = false, floodable = true, -- TODO: Enable the drop code below, when the pearl is useful. -- The pearl is currently useless. --[[drop = { max_items = 3, items = { {items = {"default:clam"}, rarity = 1}, {items = {"default:pearl"}, rarity = 60}, {items = {"default:pearl"}, rarity = 20}, } },]] groups = {fleshy = 3, oddly_breakable_by_hand = 2, choppy = 3, attached_node = 1, food = 2}, on_use = minetest.item_eat({hp = 4, sat = 40}), sounds = default.node_sound_defaults(), }) -- Water minetest.register_node( "default:water_flowing", { description = S("Flowing Water"), drawtype = "flowingliquid", tiles = {"default_water.png"}, special_tiles = { { image = "default_water_animated.png", backface_culling = false, animation = {type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 0.8} }, { image = "default_water_animated.png", backface_culling = false, animation = {type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 0.8} }, }, drop = "", alpha = default.WATER_ALPHA, paramtype = "light", walkable = false, pointable = false, diggable = false, buildable_to = true, drowning = 1, liquidtype = "flowing", liquid_alternative_flowing = "default:water_flowing", liquid_alternative_source = "default:water_source", liquid_viscosity = default.WATER_VISC, post_effect_color = {a = 90, r = 40, g = 40, b = 100}, groups = {water = 1, flowing_water = 1, liquid = 1, not_in_creative_inventory=1,}, sounds = default.node_sound_water_defaults(), is_ground_content = false, }) minetest.register_node( "default:water_source", { description = S("Water Source"), drawtype = "liquid", tiles = {"default_water.png"}, special_tiles = { { image = "default_water.png", backface_culling = false, }, }, drop = "", alpha = default.WATER_ALPHA, paramtype = "light", walkable = false, pointable = false, diggable = false, buildable_to = true, drowning = 1, liquidtype = "source", liquid_alternative_flowing = "default:water_flowing", liquid_alternative_source = "default:water_source", liquid_viscosity = default.WATER_VISC, post_effect_color = {a=90, r=40, g=40, b=100}, groups = {water=1, liquid=1}, sounds = default.node_sound_water_defaults(), is_ground_content = false, }) minetest.register_node( "default:river_water_flowing", { description = S("Flowing River Water"), drawtype = "flowingliquid", tiles = {"default_water.png"}, special_tiles = { { image = "default_water_animated.png", backface_culling = false, animation = {type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 0.8} }, { image = "default_water_animated.png", backface_culling = false, animation = {type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 0.8} }, }, drop= "", alpha = default.RIVER_WATER_ALPHA, paramtype = "light", walkable = false, pointable = false, diggable = false, buildable_to = true, drowning = 2, liquidtype = "flowing", liquid_alternative_flowing = "default:river_water_flowing", liquid_alternative_source = "default:river_water_source", liquid_viscosity = default.RIVER_WATER_VISC, liquid_renewable = false, liquid_range = 1, post_effect_color = {a=40, r=40, g=70, b=100}, groups = {water=1, flowing_water = 1, river_water = 1, liquid=1, not_in_creative_inventory=1,}, sounds = default.node_sound_water_defaults(), is_ground_content = false, }) minetest.register_node( "default:river_water_source", { description = S("River Water Source"), drawtype = "liquid", tiles = {"default_water.png"}, special_tiles = { { image = "default_water.png", backface_culling = false, }, }, drop= "", alpha = default.RIVER_WATER_ALPHA, paramtype = "light", walkable = false, pointable = false, diggable = false, buildable_to = true, drowning = 2, liquidtype = "source", liquid_alternative_flowing = "default:river_water_flowing", liquid_alternative_source = "default:river_water_source", liquid_viscosity = default.RIVER_WATER_VISC, liquid_renewable = false, liquid_range = 1, post_effect_color = {a=40, r=40, g=70, b=100}, groups = {water = 1, river_water = 1, liquid = 1}, sounds = default.node_sound_water_defaults(), is_ground_content = false, }) minetest.register_node( "default:swamp_water_flowing", { description = S("Flowing Swamp Water"), drawtype = "flowingliquid", tiles = {"default_swamp_water.png"}, special_tiles = { { image = "default_swamp_water_animated.png", backface_culling = false, animation = {type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 1.8} }, { image = "default_swamp_water_animated.png", backface_culling = false, animation = {type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 1.8} }, }, drop= "", alpha = default.SWAMP_WATER_ALPHA, paramtype = "light", walkable = false, pointable = false, diggable = false, buildable_to = true, drowning = 3, liquidtype = "flowing", liquid_alternative_flowing = "default:swamp_water_flowing", liquid_alternative_source = "default:swamp_water_source", liquid_viscosity = default.SWAMP_WATER_VISC, liquid_renewable = false, liquid_range = 2, post_effect_color = {a=220, r=50, g=40, b=70}, groups = {water=1, flowing_water = 1, swamp_water = 1, liquid=1, not_in_creative_inventory=1,}, sounds = default.node_sound_water_defaults(), is_ground_content = false, }) minetest.register_node( "default:swamp_water_source", { description = S("Swamp Water Source"), drawtype = "liquid", tiles = {"default_swamp_water.png"}, special_tiles = { { image = "default_swamp_water.png", backface_culling = false, }, }, drop= "", alpha = default.SWAMP_WATER_ALPHA, paramtype = "light", walkable = false, pointable = false, diggable = false, buildable_to = true, drowning = 3, liquidtype = "source", liquid_alternative_flowing = "default:swamp_water_flowing", liquid_alternative_source = "default:swamp_water_source", liquid_viscosity = default.SWAMP_WATER_VISC, liquid_renewable = false, liquid_range = 2, post_effect_color = {a=220, r=50, g=40, b=70}, groups = {water = 1, swamp_water = 1, liquid = 1}, sounds = default.node_sound_water_defaults(), is_ground_content = false, }) default.log("nodes", "loaded")