-- -- Crafting items -- local S = minetest.get_translator("default") -- Organic items minetest.register_craftitem( "default:fiber", { description = S("Fiber"), inventory_image = "default_fiber.png", }) minetest.register_craftitem( "default:stick", { description = S("Stick"), inventory_image = "default_stick.png", groups = {stick = 1} }) minetest.register_craftitem( "default:paper", { description = S("Paper"), inventory_image = "default_paper.png", }) minetest.register_craftitem( "default:pearl", { description = S("Pearl"), inventory_image = "default_pearl.png", }) -- Mineral misc. minetest.register_craftitem( "default:sheet_graphite", { description = S("Graphite Sheet"), inventory_image = "default_sheet_graphite.png", }) -- Mineral lumps minetest.register_craftitem( "default:lump_sulfur", { description = S("Sulfur Lump"), inventory_image = "default_lump_sulfur.png", }) minetest.register_craftitem( "default:lump_coal", { description = S("Coal Lump"), inventory_image = "default_lump_coal.png", }) minetest.register_craftitem( "default:lump_iron", { description = S("Iron Lump"), inventory_image = "default_lump_iron.png", }) minetest.register_craftitem( "default:lump_tin", { description = S("Tin Lump"), inventory_image = "default_lump_tin.png", }) minetest.register_craftitem( "default:lump_copper", { description = S("Copper Lump"), inventory_image = "default_lump_copper.png", }) minetest.register_craftitem( "default:lump_bronze", { description = S("Bronze Lump"), inventory_image = "default_lump_bronze.png", }) -- Ingots minetest.register_craftitem( "default:ingot_wrought_iron", { description = S("Wrought Iron Ingot"), inventory_image = "default_ingot_wrought_iron.png", }) minetest.register_craftitem( "default:ingot_steel", { description = S("Steel Ingot"), inventory_image = "default_ingot_steel.png", }) minetest.register_craftitem( "default:ingot_carbon_steel", { description = S("Carbon Steel Ingot"), inventory_image = "default_ingot_carbon_steel.png", }) minetest.register_craftitem( "default:ingot_copper", { description = S("Copper Ingot"), inventory_image = "default_ingot_copper.png", }) minetest.register_craftitem( "default:ingot_tin", { description = S("Tin Ingot"), inventory_image = "default_ingot_tin.png", }) minetest.register_craftitem( "default:ingot_bronze", { description = S("Bronze Ingot"), inventory_image = "default_ingot_bronze.png", }) -- Crafted items minetest.register_craftitem( "default:flint", { description = S("Flint Shard"), inventory_image = "default_flint.png", }) minetest.register_craftitem( "default:book", { description = S("Book"), inventory_image = "default_book.png", wield_scale = {x=1,y=1,z=2}, stack_max = 1, }) minetest.register_craftitem( "default:bucket_water", { description = S("Water Bucket"), inventory_image = "default_bucket_water.png", stack_max = 1, wield_scale = {x=1,y=1,z=2}, liquids_pointable = true, on_place = function(itemstack, user, pointed_thing) if pointed_thing.type ~= "node" then return end local pos_protected = minetest.get_pointed_thing_position(pointed_thing, true) if minetest.is_protected(pos_protected, user) then return end local inv=user:get_inventory() if inv:room_for_item("main", {name="default:bucket"}) then inv:add_item("main", "default:bucket") else local pos = user:get_pos() pos.y = math.floor(pos.y + 0.5) minetest.add_item(pos, "default:bucket") end local pos = pointed_thing.above local above_nodedef = minetest.registered_nodes[minetest.get_node(pointed_thing.above).name] local under_nodedef = minetest.registered_nodes[minetest.get_node(pointed_thing.under).name] if under_nodedef.buildable_to then pos=pointed_thing.under end if not above_nodedef.walkable then minetest.add_node(pos, {name = "default:water_source"}) end return itemstack end }) minetest.register_craftitem( "default:bucket_river_water", { description = S("River Water Bucket"), inventory_image = "default_bucket_river_water.png", stack_max = 1, wield_scale = {x=1,y=1,z=2}, liquids_pointable = true, on_place = function(itemstack, user, pointed_thing) if pointed_thing.type ~= "node" then return end local pos_protected = minetest.get_pointed_thing_position(pointed_thing, true) if minetest.is_protected(pos_protected, user) then return end itemstack:take_item() local inv=user:get_inventory() if inv:room_for_item("main", {name="default:bucket"}) then inv:add_item("main", "default:bucket") else local pos = user:get_pos() pos.y = math.floor(pos.y + 0.5) minetest.add_item(pos, "default:bucket") end local pos = pointed_thing.above local above_nodedef = minetest.registered_nodes[minetest.get_node(pointed_thing.above).name] local under_nodedef = minetest.registered_nodes[minetest.get_node(pointed_thing.under).name] if under_nodedef.buildable_to then pos=pointed_thing.under end if not above_nodedef.walkable then minetest.add_node(pos, {name = "default:river_water_source"}) end return itemstack end }) minetest.register_craftitem( "default:bucket_swamp_water", { description = S("Swamp Water Bucket"), inventory_image = "default_bucket_swamp_water.png", stack_max = 1, wield_scale = {x=1,y=1,z=2}, liquids_pointable = true, on_place = function(itemstack, user, pointed_thing) if pointed_thing.type ~= "node" then return end local pos_protected = minetest.get_pointed_thing_position(pointed_thing, true) if minetest.is_protected(pos_protected, user) then return end itemstack:take_item() local inv=user:get_inventory() if inv:room_for_item("main", {name="default:bucket"}) then inv:add_item("main", "default:bucket") else local pos = user:get_pos() pos.y = math.floor(pos.y + 0.5) minetest.add_item(pos, "default:bucket") end local pos = pointed_thing.above local above_nodedef = minetest.registered_nodes[minetest.get_node(pointed_thing.above).name] local under_nodedef = minetest.registered_nodes[minetest.get_node(pointed_thing.under).name] if under_nodedef.buildable_to then pos=pointed_thing.under end if not above_nodedef.walkable then minetest.add_node(pos, {name = "default:swamp_water_source"}) end return itemstack end }) minetest.register_craftitem( "default:bucket", { description = S("Empty Bucket"), inventory_image = "default_bucket.png", stack_max = 10, wield_scale = {x=1,y=1,z=2}, liquids_pointable = true, on_use = function(itemstack, user, pointed_thing) if pointed_thing.type ~= "node" then return end local nodename=minetest.get_node(pointed_thing.under).name if nodename == "default:water_source" then itemstack:take_item() local inv=user:get_inventory() if inv:room_for_item("main", {name="default:bucket_water"}) then inv:add_item("main", "default:bucket_water") else local pos = user:get_pos() pos.y = math.floor(pos.y + 0.5) minetest.add_item(pos, "default:bucket_water") end minetest.remove_node(pointed_thing.under) elseif nodename == "default:river_water_source" then itemstack:take_item() local inv=user:get_inventory() if inv:room_for_item("main", {name="default:bucket_river_water"}) then inv:add_item("main", "default:bucket_river_water") else local pos = user:get_pos() pos.y = math.floor(pos.y + 0.5) minetest.add_item(pos, "default:bucket_river_water") end minetest.remove_node(pointed_thing.under) elseif nodename == "default:swamp_water_source" then itemstack:take_item() local inv=user:get_inventory() if inv:room_for_item("main", {name="default:bucket_swamp_water"}) then inv:add_item("main", "default:bucket_swamp_water") else local pos = user:get_pos() pos.y = math.floor(pos.y + 0.5) minetest.add_item(pos, "default:bucket_swamp_water") end minetest.remove_node(pointed_thing.under) end return itemstack end }) minetest.register_craftitem( "default:fertilizer", { description = S("Fertilizer"), inventory_image = "default_fertilizer_inventory.png", wield_scale = {x=1,y=1,z=2}, on_place = function(itemstack, user, pointed_thing) local pos = pointed_thing.above local underdef = minetest.registered_nodes[minetest.get_node(pointed_thing.under).name] if underdef.groups then if underdef.groups.plantable_soil then minetest.remove_node(pos) minetest.set_node(pointed_thing.under, {name = "default:fertilized_dirt"}) elseif underdef.groups.plantable_sandy then minetest.remove_node(pos) minetest.set_node(pointed_thing.under, {name = "default:fertilized_sand"}) end end itemstack:take_item() return itemstack end, }) default.log("craftitems", "loaded")