minetest.register_node( "village:entity_spawner", { description = "Chunk defs may choose which entities to spawn here", tiles = {"default_brick.png^default_book.png"}, is_ground_content = false, groups = {dig_immediate = 2}, sounds = default.node_sound_wood_defaults() }) minetest.register_node( "village:grassland_village", { description = "Village spawner", tiles = {"default_grass.png^default_book.png"}, is_ground_content = false, groups = {dig_immediate = 2}, sounds = default.node_sound_wood_defaults() }) minetest.register_node( "village:grassland_village_mg", { description = "Mapgen village spawner(Has chance of not spawning village)", drawtype = "airlike", paramtype = "light", sunlight_propagates = true, walkable = false, pointable = false, diggable = false, buildable_to = false, is_ground_content = true, air_equivalent = true, drop = "", groups = {not_in_craftingguide = 1}, }) minetest.register_abm( { nodenames = {"village:grassland_village", "village:grassland_village_mg"}, interval = 1, chance = 1, action = function(pos, node) minetest.remove_node(pos) local pr = PseudoRandom(minetest.get_mapgen_params().seed+pos.x+pos.y+pos.z) if node.name == "village:grassland_village_mg" then if pr:next(1, 100) == 1 then print("Spawning a (Mapgen)Grassland village at "..dump(pos)) minetest.after(3.0, function() village.spawn_village(pos, pr) end) -- a short delay to (hopefully)ensure that the surrounding terrain is generated end else print("Spawning a Grassland village at "..dump(pos)) village.spawn_village(pos, pr) end end }) minetest.register_decoration( { deco_type = "simple", place_on = "default:dirt_with_grass", sidelen = 16, fill_ratio = 0.005, biomes = {"Grassland", "Forest"}, decoration = {"village:grassland_village_mg"}, y_min = 1, y_max = 1000, })