hand = {} for h=0, 9 do minetest.register_item("wieldhand:hand_"..h, { type = "none", wield_image = "wieldhand_"..h..".png", wield_scale = {x=1.0,y=1.0,z=3.0}, }) end function wieldhand.set_hand(player, skin_tone) local inv = player:get_inventory() local hand = ItemStack("wieldhand:hand_"..skin_tone) inv:set_stack("hand", 1, hand) end