-- -- Item drop mod -- By PilzAdam -- Tweaked by Kaadmy, for Pixture -- local function valid(object) return object:get_luaentity().timer ~= nil and object:get_luaentity().timer > 1 end minetest.register_globalstep( function(dtime) for _,player in ipairs(minetest.get_connected_players()) do if player:get_hp() > 0 or not minetest.setting_getbool("enable_damage") then local pos = player:getpos() local inv = player:get_inventory() for _,object in ipairs(minetest.get_objects_inside_radius(pos, 0.5)) do if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" and valid(object) then if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then inv:add_item("main", ItemStack(object:get_luaentity().itemstring)) if object:get_luaentity().itemstring ~= "" then minetest.sound_play("item_drop_pickup", {pos = pos, gain = 0.1, max_hear_distance = 8}) end object:get_luaentity().itemstring = "" object:remove() end end end for _,object in ipairs(minetest.get_objects_inside_radius(pos, 1.25)) do if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" and valid(object) then if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then local pos1 = pos pos1.y = pos1.y+0.2 local pos2 = object:getpos() local vec = vector.normalize({x=pos1.x-pos2.x, y=pos1.y-pos2.y, z=pos1.z-pos2.z}) vec.x = vec.x*3 vec.y = vec.y*3 vec.z = vec.z*3 object:setvelocity(vec) object:get_luaentity().physical_state = false object:get_luaentity().object:set_properties( { physical = false }) minetest.after( 1, function(args) local lua = object:get_luaentity() if object == nil or lua == nil or lua.itemstring == nil then return end if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then inv:add_item("main", ItemStack(object:get_luaentity().itemstring)) if object:get_luaentity().itemstring ~= "" then minetest.sound_play("item_drop_pickup", {pos = pos, gain = 0.3, max_hear_distance = 16}) end object:get_luaentity().itemstring = "" object:remove() else object:setvelocity({x = 0, y = 0, z = 0}) object:get_luaentity().physical_state = true object:get_luaentity().object:set_properties( { physical = true }) end end, {player, object}) end end end end end end) function minetest.handle_node_drops(pos, drops, digger) for _,item in ipairs(drops) do local count, name if type(item) == "string" then count = 1 name = item else count = item:get_count() name = item:get_name() end for i=1,count do local obj = minetest.add_item(pos, name) if obj ~= nil then local x = math.random(1, 5) if math.random(1,2) == 1 then x = -x end local z = math.random(1, 5) if math.random(1,2) == 1 then z = -z end obj:setvelocity({x=1/x, y=obj:getvelocity().y, z=1/z}) -- FIXME this doesnt work for deactiveted objects if minetest.setting_get("remove_items") and tonumber(minetest.setting_get("remove_items")) then minetest.after(tonumber(minetest.setting_get("remove_items")), function(obj) obj:remove() end, obj) end end end end end default.log("mod:item_drop", "loaded")